Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Trick Shot

by RadMcCool - Compo Entry

hmtl version available on gamejolt(ads are off). any tips for embedding?
Please comment some feedback, greatly appreciated :D
Would you play this on mobile?

Heyyyyyyy :D
-----------------------C O N T R O L S--------------------------
HOLD UP arrow to set Cannons ANGLE, release to set (sets color to yellow)
HOLD UP arrow to set Cannons POWER, release to set (sets color to blue)

SPACE for next level

BONUS FOR DOING BOTH a.k.a. a trick shot(main aim of game though not required for progress)

Colors are just placeholder for a change to the sprite that I didn't implement in time.
Try and get a perfect run, Good Luck :D.

Made with Gamemaker:Studio and BFXR ( for sound

Themes: 2 buttons - up for angle, right for power, release to fire
growth... I'm gonna try and blag personal growth through encouragement
to get best score :D
Happy with the framework to begin something good. It's my first puzzle type game and would appreciate any feedback on all things. Really unsure what way to go with assets n stuff. Everything currently is placeholder :)

Downloads and Links




graceavery says ...
Dec 14, 2015 @ 5:01am

Neat idea for the control scheme!

esayitch says ...
Dec 14, 2015 @ 7:08am

Neat game! Graphics need a bit of improvement and the game could do with some music as well.

Also, it "feels" like the canon doesn't charge fast enough, meaning, if the charge bar fills halfway, I didn't feel like it shot far enough.

Nice concept and mechanics though :)

Good luck!

dusho says ...
Dec 14, 2015 @ 7:55am

needs more levels..
also canon gets blue (not shooting) when trying to shoot using same angle 2nd time.. until you move it - intended ?

RadMcCool says ...
Dec 14, 2015 @ 7:57am

if you just set angle cannon goes yellow
if you just set power cannon goes blue
when you fire cannon goes green

Dec 14, 2015 @ 9:58am

Played the HTML version.
The controls are a bit strange. I figured out that you change the color after pressing the one button, and move with the other one. However, sometimes I'm able to charge my shot without shooting anything(until I change the angle, which releases a shot immediately). It took me also quite a while to figure out that you have to press space to enter the next level. It certainly needs more polish, as do the graphics.

Overall I really enjoyed your game.
Great job!

RadMcCool says ...
Dec 14, 2015 @ 11:25am

Yeah I need to work on conveyance. The trick shot mechanic is a bit busted til i can get home. Thanks for the heads up about not knowing to press space, completely forgot im the only one who knows what does what :P

Foofanoo42 says ...
Dec 14, 2015 @ 11:25am

The bouncing bomb was cute. Sometimes my cannonball didn't come out for a little while. I didn't understand the colours until you said below, but is that needed? Can't you tell you've got it right because you hit?

5you says ...
Dec 14, 2015 @ 11:25am

Why does the canon locks? It's more frustrating than anything. This could be an interessing game with other constraints.

Check out Digicross, playable in solo/multi/coop :

velddev says ...
Dec 14, 2015 @ 12:21pm

Pretty cool game! the game goes on when the target has been hit, so i lost stars :P

SayRafon says ...
Dec 14, 2015 @ 12:21pm

The LevelDesign is really good ! The controls are a little difficult to fully master.
This game is cool :)

Remicy says ...
Dec 14, 2015 @ 12:37pm


Capitals says ...
Dec 14, 2015 @ 2:47pm

Fun and simple game! Control scheme works, watch out your controls on the website are set wrong - Right is power, not Up again. You could improve by working on your graphic and the feel of the power bar, it's not very powerful. Good Luck!

RadMcCool says ...
Dec 14, 2015 @ 3:46pm

Fixed a few things there, so disregard previous issues with the controls and let me know if you find any new ones.

Reinoso says ...
Dec 14, 2015 @ 8:09pm

Quite played their game. The control system works well the theme idea, but he gave some locked when I got passed the point of maximum curvature of the cannon, THAT bothered Quite because to descend the canyon again was difficult. But the physics of the game Works Very Well. Good job .

mockthebear says ...
Dec 14, 2015 @ 8:33pm

Nice mechancis adding springs and portal!
i think the angle selection and shoot was a bit stuck. i mean, i have to shot always to change the angle again

will be better if you hold the key and it keeps changing, also the shoot shoul go to the end and go back again.

RadMcCool says ...
Dec 14, 2015 @ 9:22pm

If I let you change angle or power many times before before firing you can cheat the trick shot challenge by lining things up before taking shot

XenosNS says ...
Dec 15, 2015 @ 12:58am

Very nice, enjoyable and well put together.

Anshul Goyal says ...
Dec 15, 2015 @ 4:51pm

Very nice! Sometime I just press and hold the up arrow and ponder like a min what is the best position to release it :)
Would be nice to put this on touch devices.

djdudes100 says ...
Dec 16, 2015 @ 2:35am

Nice game I like the Graphics, and gameplay.

justinooncx says ...
Dec 16, 2015 @ 4:11pm

Not a bad game, but once I started missing balls on the bouncing level, the sounds overwhelmed me.

Hot Box Games says ...
Dec 20, 2015 @ 10:18pm

Fun game! Good use of the theme and good level design
Fleshed out with some more levels/objects this would be really cool!

Xanjos says ...
Dec 23, 2015 @ 1:57am

Pretty short but fun entry. The trickshot mechanic definitely needs working on but it's a very interesting concept.

cudabear says ...
Dec 23, 2015 @ 5:23pm

I really didn't get the color-changing cannon mechanic, it was more annoying than anything, causing me to miss shots that otherwise would have made it. Other than that, it was a decent little game. Some more levels would have been awesome!

vortex says ...
Dec 29, 2015 @ 10:40am

Very fun game, although I have some slight issues with it...
In the beginning I found it very confusing, that you can't move your cannon, after releasing the button. An order would have been nice too, so aim first, strength afterwards. You also don't have a single artstyle (The cannon and target for example could be from very different games).
Apart from that, you really made a fun game

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