Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by themadprogramer - Compo Entry

The purpose of this game is to relax. Just sit back, mash your keyboard,shut your eyes and listen.

You may use the arrow keys to move up and down. This will alter the pitch of the sound.
Press both keys at the same time to pause or unpause.

Source Code:

Downloads and Links




tyr_arcana says ...
Dec 15, 2015 @ 11:18pm

I'm really not sure what this is... it just plays one sound over and over on loop, you can change the pitch between "annoying alarm siren" and "angry mosquito", and move a bar with a particle effect on it up and down to match, but that's it? Sorry but unless I'm missing something this is pretty awful, and painful to the ears too.

RadMcCool says ...
Dec 15, 2015 @ 11:22pm

Neat idea though the main sound is a bit annoying. more input and additional channels of sound would be fun.

Hot Box Games says ...
Dec 18, 2015 @ 11:35pm

I've got to agree with the other guys above, I don't really understand the point of it, the sound hurts my ears and all that seems to change is the pitch. :(

Frenchie says ...
Dec 24, 2015 @ 1:27am

One thing that could make this better - you can clearly hear when the audio clip is looping. If you download Audacity (free) and follow this tutorial you can make the sound effect seamless:

UncleChris says ...
Jan 4, 2016 @ 7:50pm

It is... interesting. Not sure how it is a "game". It seems very rough start to something, but nothing seems to happen other than changing the pitch of noise. :/ This looks like you might have run out of time, but at least you do have audio - I wasn't able to get that far, sadly.

If the balls changed color or pattern or you were trying to match pitch, then it would have game elements, but it just seems to be a mechanic. But, something to build on.

Jan 5, 2016 @ 6:03pm

Let's just pretend like this never happened and carry on. I rushed this within 5 hours. The original plan was to make a full 3D FP game with a watercolor art style where you would play a flute at certain pitches to destroy various obstacles. Such as a very high pitch to brake a glass wall. Or you would pause take a deep breath and scatter a bunch of leaves. Thing is I was quite busy that weekend and eventually the concept got lazier and lazier and lazier still. So despite still having a whole day I waited until 10 PM something before making any progress. And well *this* atrocity is the end product. I wanted to at least add in the option to load any sound you wanted, and also record what you did so you could listen back to it. But in the end I realized that I was far too late, I'd waited all the time I barely had and really made a mess of things. I could have gone without submitting at all. But then I wouldn't be able thank all of you for convincing me to actually realise that concept. Though I'm not sure if it'd work better as an endless sort of game , a sandbox or an RPG. Any insight on that?

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