Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Vector Color War

by WizByte_Games - Compo Entry

Vector Color War is a game where you are in a small arena and you have to defeat enemies in order to grow strong enough to escape. The longer you stay in the arena the more the enemy forces will grow.

This game was made in 48 hours for the Ludum Dare 34 compo

Tools used
Unity 5.3

Thanks to anyone that plays, and feedback is more than welcome

Update 1
- Changed the controls so they are more responsive
- In Normal mode firing is made simple (a/d: Horizontal firing, s/w vertical firing)
- In Hard mode the buttons are the same is in the original uploaded version
- Added a color blind mode (I'm not color blind so I don't know how effective it is.)
- Changed the speed of enemies. (The longer you play the faster they will become up to a certain speed.)
- Changed how pickups spawn. So now there will be less pickups the longer you play

Downloads and Links




DrTeaSpoon says ...
Dec 16, 2015 @ 2:17pm

This had very little to do with the theme. Firing buttons could be more responsive. The game play was fun enough until it started spamming "clear screen" powerups... I could forget about shooting.

KriBoNiTa says ...
Dec 16, 2015 @ 7:12pm

Interesting concept but the controls don't respond very well and they're too many of them. Was fun anyway, and could be funnier with little improvements.

Shovix says ...
Dec 18, 2015 @ 11:20pm

i like dots

WizByte_Games says ...
Dec 20, 2015 @ 12:45am

Thanks for the feedback. I am currently working on changing how the controls work, and adding more to the game. If I have a chance I will probably post a link sometime this week.

guoboism says ...
Dec 20, 2015 @ 3:04am

Nice game. Inspiring. But the control is odd and unresponsive..

luysse_l says ...
Dec 20, 2015 @ 7:00pm

not bad, you have the potentiel for make a better game

Hot Box Games says ...
Dec 20, 2015 @ 9:41pm

Fun idea! I liked the powerups

tompudding says ...
Dec 20, 2015 @ 9:45pm

A interesting idea! The explosions bouncing off the walls was a nice touch. As others have said the firing control takes too long and feels unresponsive. Also as a colourblind person I could not distinguish between the yellow and green enemies

mahjong50 says ...
Dec 20, 2015 @ 9:54pm

I like the concept with the art and special effects, but the enemies are a little dull and slow.
Also some upbeat and fastpaced background music would help a ton.

Joror says ...
Dec 20, 2015 @ 11:35pm

Interesting side-shooter! Movement felt ok, but the firing was delayed, making the overall feel out of sync.
The speed should be cranked up a bit. (instead of an 'normal' and 'hard' mode, just start with normals and progress to 'hard')

Cliff Lee(CL) says ...
Dec 21, 2015 @ 8:41am

Good concept but needs to be polished.
Enemies only move to border but don't do any harm to player, that makes player very easy to live without challenging them.

MAnimal says ...
Dec 21, 2015 @ 8:58am

Nice idea with colors, need some spice

WizByte_Games says ...
Dec 21, 2015 @ 10:41pm

I have made an update to the game. I hope you guys like the adjusted controls :)

KanedaXIII says ...
Jan 4, 2016 @ 2:17pm

A great game, altough not a trace of the themes. The visual effects are well made and fit perfectly with the style. Only a bit of music is missed

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