Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Space Dual

by DifferentName - Compo Entry

A little deck building card game. Your deck grows in size, and the power of your abilities grows.

Left Click chooses the big card on the left. Right Click chooses the big card on the right.

Left cards give you resources. Right Cards use those resources to attack the enemy. Right cards also give you one turn of immunity against matching color attacks.

Attacks take 3 turns to get to the enemy, so you can compare your options and the enemies options to make sure you have resources when your attacks will be most effective (giving yourself immunity against the enemy, and preventing the enemy from being immune to your own attacks).

The game is a bit odd, but there's some strategic decision making to be had if you're up for it. If you have questions about the gameplay, let me know. I'm happy to answer any questions.

I forgot to allocate time for sound. I seriously need to remember to do that next time.

- I thought I made it so the enemies health went up each time you beat it and got a new enemy, but I missed that, so it's pretty easy. I read that it's ok to fix crash bugs, so I fixed some crashes and updated the file, but I think the health and other little things would have to wait for post jam.

Downloads and Links




timeshapers says ...
Dec 14, 2015 @ 9:15pm

I also made a deck building game. Your take is very interesting.

Unfortunately, I think that due to the enemy having 5 hp to your 12 or so, most decisions are meaningless, and you can just attack when you have resources and just take the damage.
Also seem to be a few bugs, like getting stars on the left, and going to minus resources.

flakoflak says ...
Dec 14, 2015 @ 9:18pm

A little bit confusing, but good work!

chriiis88 says ...
Dec 14, 2015 @ 9:20pm

Neat idea for a card game, but I have a few questions:
Could you post a more detailed tutorial? E.g. what cards do I start with, how (and where) exactly does a card go when it's played and when not and (most importantly) when is the game over?

walaber says ...
Dec 14, 2015 @ 9:27pm

cool idea! it would help a lot if there was more feedback and sequencing when each hand is played, to make it more clear what's happening.

DifferentName says ...
Dec 14, 2015 @ 9:45pm

@timeshapers Sorry, I meant to have enemy HP go up too, but didn't realize it wasn't happening till it was too late. I also planned to do something more interesting with negative resources (making you vulnerable to take extra damage or something like that), but ran out of time, leaving that part just unfinished seeming like a bug. I'll check out your game too!

@chriiis88 Cards you use or buy go to a discard pile (which is invisible), then get reshuffled into a new deck each time you buy a card. Card buys happen every 4+ turns (increasing the number of turns between card buys as you go). After you beat an enemy, your decks stay the same, but the enemy respawns with randomized cards.

@Walaber Thanks. I agree, a little feedback goes a long way. I wish I had more time to focus on that so it's clear what's happening more often.

Piscythe says ...
Dec 17, 2015 @ 8:20pm

This is a really cool idea, but I want more from it. The enemy hp not increasing while yours does results in a difficulty curve with a negative slope. The mechanics are fun, and it's satisfying to deliver a devastating combo while anticipating an blocking enemy attacks. I want to see more cards than just attack/resource, though, to push the action. Like a shield that blocks anything but can't attack, an attack that moves faster than usual. A two-player mode would be a welcome addition as well.

Crazi456 says ...
Dec 20, 2015 @ 10:29pm

Took a sec to figure it out, but had fun playing once I did!

nucleartide says ...
Dec 29, 2015 @ 7:43am

It took me awhile to figure out the rules, but great game! I've never seen card games in a LD before, so this is very refreshing.

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