Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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The Village

by adaFish - Jam Entry

A game about going ham and growing your community using two controls.

Left Joystick || WASD || Arrow Keys will move you.
'A' || Left Click || Space will everything else you.

Music: Running Waters by Jason Shaw

Everything else: Jeffrey Harper (@jeffdevsitall) and Ada Fisher (@ada_astar)

Models Jeff made are available for free here:

UPDATES: Fixed bug with unlock order the occasionally broke win condition (oops). Fixed materials for ham & coins.

Original file here:

Downloads and Links




pkenney says ...
Dec 15, 2015 @ 5:18am

I liked the look of this game, the textured ground was striking and the shapes were nice. I got four people but couldn't see how to get more. I didn't recall getting gold, but first the banker didn't like, then he said something about having coins, yet didn't follow me back to town like the others. So I wandered a while with the farmer feeling tied down and the banker not talking at all.

Cool concept but I think the slow calm movement speed eventually made it too ponderous to keep searching yet again.

Nice work though, it looks good and the camera's mechanics are interesting.

RougeRogue says ...
Dec 15, 2015 @ 8:08am

I really can't criticize this game for much other than the super slow movement of the player which really makes moving around and inviting shape-things to the village a huge pain. Other than that, though, it was a really innovative concept for a game.

Move127 says ...
Dec 16, 2015 @ 2:03am

Interesting and funny little game. It is just a little slow going.

bearcabin says ...
Dec 16, 2015 @ 2:05am

graphics reminded me of Reboot. had fun hamming it up

nodens says ...
Dec 16, 2015 @ 4:42am

This game really came together in its aesthetic. There was quite a bit of text, but everything was well explained and I enjoyed a the unique concept.

Tensoplast01 says ...
Dec 16, 2015 @ 8:20am

Very inovant, but movement are slow, which is probably a choice from you. Like the concept!

timeshapers says ...
Dec 16, 2015 @ 8:36am

I had a surprisingly good time with this game. Nice writing, humour and atmosphere.

TomenLuca says ...
Dec 16, 2015 @ 11:02pm

Great soothing music. The ground texture is a bit hard on my eyes, but that might be because it's late here.

zzapp says ...
Dec 17, 2015 @ 6:30am

It was a interesting concept and I had fun collecting all the shapes. Goodwork.

Tuism says ...
Dec 17, 2015 @ 7:27am

So here is a JRPG type of fetch quest game. But JRPGs have a sense of progression between the DHL-style delivery of stuff, and those kinda form the meat of the game, while the "go here do that" form the bone of the game.

You have bones without meat, so I feel like I was just very slowly walking around and walking and walking.

The camera was a bit irritating, I don't see the point of it zooming into a level where I literally can't see anything around me. It might make sense if the game needed a tighter view of your surroundings to find stuff, or something.

The lack of direction made it REALLY tedious. I don't know where I'm going, and that really sucks. Imagine a click-everywhere adventure game but instead of a mouse cursor, you have a slowly moving cursor controlled by arrow keys. This is that. I want to at least know where I should be looking, which direction/area, etc.

Then the solve mechanism is very unclear, and seems broken sometimes. For example the guy who wants fire, I should have found fire, the game tells me I have fire, then I use the fire to get to him. Instead I meet a guy who says he has fire, then I lead him back to the village, no message of success, I don't know what's going on, then I go to the guy who wants fire, and all of a sudden I am making fire. The causality here doesn't make sense. The same with the coin guy.

The last person who's "tied down"... I couldn't be bothered to search the entire map for something I have no clue about so I left.

Good exercise in game design, I hope you learned something out of it :)

oz2mura says ...
Dec 17, 2015 @ 12:49pm

Charming dialogue, hamming it up, chilling and growing my village of shapes. I suppose a run button would've sped up the process when I got stuck, but otherwise, enjoyed it.

KunoNoOni says ...
Dec 18, 2015 @ 2:31am

I filled my village with people!:D I don't know what to tell you that @Tuism didn't already say. Well I guess I could say that a game like this needs more of an ending than just going back to the main menu. Even if its just something simple like a screen that says "You have filled your village with people and they lived happily ever after". The way it ends now is a little abrupt. Other than that I really did enjoy playing and beating the game.

jdoughty says ...
Dec 18, 2015 @ 2:55am

This really felt like a puzzle where you needed to figure out the sequence, which was fun, but the movement around the map being quicker might have helped keep up the pace. Really loved the writing, especially the guy who ended up coming to the town for the teacher, I had a good laugh at that one! Solid game guys!

Dec 18, 2015 @ 7:32am

Mood and music was wonderful. Had difficulty progressing, though.

puppetmaster says ...
Dec 19, 2015 @ 12:00am

I like the concept of you game, and the art of the house. Ground texture cute be more simpler like them from the house. Well done congrats!

Bloodyaugust says ...
Dec 19, 2015 @ 6:06am

Funny, and well put together! I was confused about how to interact at first, but that's because I'm apparently shit at reading directions. xD

The movement and camera zooming did make things seem like they played a bit slow, but overall this was a fantastic entry. Well done!

Allthebees says ...
Dec 20, 2015 @ 1:43pm

The game is really intriguing. You've created a good atmosphere, I liked the very abstract feel. The gameplay didn't seem to work for me though, I think it was bugged because I restarted the game and the events didn't trigger when I spoke to the same people.

sP0CkEr2 says ...
Dec 24, 2015 @ 7:19am

it certainly was very interesting - i like the mood and the interaction - just a little long - nice effort

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