Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Kingdom Idle 2: The Spiritual Successor

by YerghaizVerot - Jam Entry

So, what we have here is a fairly simple management game based on the premise of a game that I made a couple of years ago, that, at the time, I didn't know nearly enough about programming to make it right. The first one took me months, and didn't have nearly what I accomplished in the last 72 hours.

That being said, only the simplest system is actually in place. Add workers to a building to make that building produce resources and gain experience. Each level a building gains, it receives a Tech Point that can be spent improving the parameters of the building.

So, now for a list of things that don't work, or aren't implemented fully:

Things that work:

*Research is disabled, though you can still build academies and gain Research Points

* The Smithing is disabled, though, again, you can still build Blacksmiths and produce Smithing Points

* Army screens are not implemented, though you can still build Castles and Barracks to produce Army Units

Downloads and Links




killersnoofie says ...
Dec 15, 2015 @ 4:26am

Awesome Game Bro

Dec 17, 2015 @ 10:14am

I can't really get a good impression of the game since it's highly unfinished. Has potential but not too many features actually work, so I can't tell what a good experience might be like.

Dec 18, 2015 @ 11:05pm

Where's Kingdom Idle 1? :P

Looks nice and neat, but it's very broken. The mouse wouldn't respond a lot of the time, and at first I thought it was bad communication with the server, but I could see the rest of the game functioning fine. Other than that, it looks like the game has potential for a good post-LD release. Maybe this could be the alpha or beta stage.

gmatsura says ...
Dec 20, 2015 @ 10:08pm

Looks promising.

Hybrog says ...
Dec 20, 2015 @ 10:26pm

Cool game, but one bug I think I found is when I attempt to increase the Exp/Sec parameter, it only takes one Tech Point from my pool as opposed to the amount in the parenthesis, which makes acquiring Exp/Sec very easy. I'm digging the UI though, nice, clean and simple

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