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Downfall in Polarity is a hardcore roguelike shmup-like
You are Booliver volt, a scientist in a digital world who jumps in a digital pit to reach your motherland's core which is being attacked by a horrible virus!
You must change the polarity of your character to avoid obstacles, and collect power ups to help in your journey through 3 levels and a boss level!
instructions:
left mouse: click or hold to move your character
right mouse:click to change the polarity (red polarity passes through red obstacles, and blue goes through blue obstacles).
Downloads and Links
Ratings
![]() | Coolness | 75% |
#585 | Audio(Jam) | 2.79 |
#750 | Humor(Jam) | 2.17 |
#874 | Innovation(Jam) | 2.57 |
#918 | Mood(Jam) | 2.50 |
#924 | Graphics(Jam) | 2.45 |
#939 | Fun(Jam) | 2.57 |
#955 | Theme(Jam) | 2.93 |
#1022 | Overall(Jam) | 2.64 |
Comments
Control doesn't work as advertised.
LMB : Hold to move and set polarity to blue
RMB : Hold to set polarity to red
Which simplifies this game to "Hold LMB and dodge red stuff".
The hitbox is a bit odd, leading to quite a few deaths on the first level. And Level 2 is just straight up bonkers. And you have to restart on death...
Really liked the sound and the gameplay idea is solid. However the controls seemed to let me down at odd times, once I figured out you actually have to move the mouse to move (otherwise you can only move left) I found that once I'd used the polarity switch once, the controls seemed to drag to the left. The only other gripe I have is that it got frustrating having only one life and having to return to the title screen and replay the story to get back into the game.
Nice music. And it's always great to have story even when the mechanics are simple. Like your "drawings" as well. Good entry :)
Liked the story and art, hated having only one life. Level 1 is slow and boring compared to the others, and they all seem to go on for a long time. Got as far as level 3.
The central mechanic is a nice idea, but the control implementation feels awkward.
I enjoyed the soundtrack, I am from Florianópolis and also spent the weekend working hard to join, great job
Cool concept! SO the menu has "history mode" which confused me, as I think a simple "Play" would do better.
Also, i got to the second level and just got destroyed right away. i think there needs to be more time for the player to react and there was too much on screen at the start.
Otherwise well done!
Takes a bit of time to get used to the controls and the hitboxes but when it gets faster and you feel at ease with the controls it's a lot of fun. I maybe would have still preferred that the character simply followed the mouse, it's still an interesting control scheme.
Interesting idea. At first I didn't know how to start the game, because there is no play or start button. I tried History Mode and found the game.
The music is a little bit too repetitive, the gameplay is simple but efficient. Well done :)
Graphics are simple but nice, and the music is great, but you can kind of just coast through a lot of the first level, and where there is a challenge it involves deciding whether to change polarity while still half-way through an obstacle. I like the idea, but I think this game could have been improved if it was twitchier, and more positive about its collision detection.
Entao, eu nao sei tbm o que ta rolando, eu sou usuario de mac, compilei pra windows apenas para poder postar no LD, eu so tenho uma maquina com windows e nao estou conseguindo testar direito, se puder me ajudar entra em contato elizeu.nrj@gmail.com a versao android acredito que esteja funcionando né?
I wish the game has a way to restart directly without passing the intro, but it has a good story and the gameplay is original. Nice one :)
I liked the sound, the story was great, and the game design is really unusual and fun. I agree with other commenters that more lives and a faster restart would be great - it took me a bit to learn the controls and I just wanted to dive right back in after game overs!
I get the idea and how it works with the theme. but really I can just hold LMB and dodge the red objects. too bad, cause I think it could've been fun changing colors around
I think it would be better if the color change was permanent. Also a checkpoint at the start of a level could be nice. I failed the second level immediately. Graphics and sound need rework. Also colliders were off I think. Expecting better next time!
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Fantastic music, and very interesting gameplay mechanic. I love it!