Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by richardjs - Compo Entry

Harvestown is an open-ended game about growing a small farming community. There are no defined win or lose conditions. You do not control your villagers directly. Instead, you place farms and houses on the map, and villagers grow food on the farms and live in the houses.

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Geukes Colin says ...
Dec 14, 2015 @ 6:03pm

Love it!

tanjent says ...
Dec 14, 2015 @ 10:11pm

Having the command actions on screen would have helped a bit in the beginning, cause I only remembered to build houses and fields :) Really good atmosphere in this one and I really like the style and the whole package. Very impressive work!

MakerArt says ...
Dec 15, 2015 @ 3:34am

It is great to play after three days coding. Slow music, everything happen without me. IDLE it's all mine!
Thank you for relax minute!

Peekotus says ...
Dec 16, 2015 @ 4:48am

I like it.

Dec 16, 2015 @ 5:05am

Nice populous-like game. Kind of annoying that villagers starved to grow trees when they could have been getting themselves food. Liked the music.

Thembi says ...
Dec 16, 2015 @ 1:38pm

The music only came out of the left ear on my headphones. I planted plenty of fields, but my farmers would apparently rather starve then ever harvest them, haha. One of my dudes got hungry and went on a trip halfway across the map to get to the other side of the river, then came back.

But overall, high marks in innovation.

Joror says ...
Dec 24, 2015 @ 12:28am

Interesting slow pace mood. Without win/lose it is hard to invest attention though.
The music inspires for a casual-play grow-yer-town game, which runs in the background somewhere. I would like that. :)

broknecho says ...
Dec 29, 2015 @ 1:44am

Really great entry for 2 days! That's a pretty big task for that short of time. Was some performance issues around 30 villagers at faster speeds but still great job!

gallerdude says ...
Jan 4, 2016 @ 4:14pm

I really enjoyed this! Sim games are the best.

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