Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Stiel Kampf

by WASDMagician - Jam Entry

Theme Choice: Growing

Instructions: collect water and compost to grow your vine, water is scattered on the platforms, to get compost you must knock your enemies to the ground and the collect their remains.


W - Jump

A - Left

D - Right

Space - Punch


Jordan Thorpe

Anthony Ruddick

Joseph Adams

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Downloads and Links




Elit3dGaming says ...
Dec 15, 2015 @ 10:42am

Love the slapping sounds, it was also a challenge to build the beanstalk to get to the exit. Fun game

bodsey says ...
Dec 15, 2015 @ 11:18am

I didn't understood how to get compost at first. It's a simple and nice game

eemmbbeerr says ...
Dec 15, 2015 @ 2:47pm

High score of 155. Is that good?

At first it was a bit unclear on how exactly the punching mechanism works. I would have liked some more fist-extending or such, not just pressing space when the two characters overlap. I felt that it was a bit too random if I or them got punched first.

Catblocker says ...
Dec 15, 2015 @ 6:27pm

Nice game, with unique gameplay. Atleast now I know what i should do if i want some compost ( ͡° ͜ʖ ͡°)

gallerdude says ...
Dec 15, 2015 @ 6:28pm

Punching people was funny. Gameplay was solid.

liquidmedia says ...
Dec 15, 2015 @ 6:29pm

Nice simple and fun.

Auroz says ...
Dec 15, 2015 @ 6:32pm

Fun little game, quickly got boring though.

sorle says ...
Dec 15, 2015 @ 6:32pm

yeeahh cupcake!

EthanWebster says ...
Dec 15, 2015 @ 7:01pm

Fun and simple game, well done :D

mikedurn says ...
Dec 15, 2015 @ 9:19pm

Nice job! Had to get used the delay on the punch.

rzuf says ...
Dec 16, 2015 @ 2:00pm

Got the cupcake! But I fill a little bad that this one (as big at it is) cupcake cost dozens of lives. :P

TomenLuca says ...
Dec 16, 2015 @ 10:57pm

Fun little game. Mechanics get repetitive rather soon unfortunately.

crucknuk says ...
Dec 17, 2015 @ 12:53am

Nice entry. I wish there is a loosing condition to make the game more challenging. Anyway, good job ;)

DecayConstant says ...
Dec 17, 2015 @ 12:53am

Nice use of the Growing theme. The punch delay and physics when hitting/being hit were a little wonky in my opinion... but it was still playable and beatable which is pretty much all I ask for in LD games! Good work.

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