NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
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[Description]
2D Platformer about Wayward Souls. Mostly story driven. Hope you enjoy! =)
[Theme Chosen]
Growing
[Install/Run]
For windows, download the zip file referenced in the windows link below. Extract the folder and run the executable condensed.exe.
For anyone that has python 3.4 installed on their system with pygame, you can run this game with the source referenced in the gitbhub link below. Execution is as simple as running:
python program.py
once everything is downloaded & installed.
[Controls]
A - Left
S - Crouch
D - Right
Space - Jump
ESC - Quit
[Created with]
Art - GIMP
Audio - audacity
Programming Language - Python 3.4 using pygame (SDL) library & py2exe
IDE: Pycharm
[Sounds]
Wall breaking: rapid succession of making explosion noises with my mouth
Grunt: imitating an animal grunt
Eating: actual eating of cereal sped up 2x
[Bugs]
There is one collision bug I haven't addressed yet with crouching - working on it.
Downloads and Links
Ratings
![]() | Coolness | 71% |
#53 | Humor | 3.78 |
#193 | Audio | 3.31 |
#351 | Mood | 3.15 |
#515 | Graphics | 3.03 |
#559 | Overall | 3.14 |
#602 | Innovation | 2.95 |
#617 | Fun | 2.97 |
#873 | Theme | 3.03 |
Comments
I feel that the humour of this game, if worked on for longer than 48 hours would make it worth playing alone. However, the gameplay was very floaty in terms of platformer physics and that really slowed gameplay. I liked how momentum was kept when wrapping back to the top of the screen but I had trouble figuring out where I would pop up when falling. I'd suggest keeping the x position unless you change position to create some element of puzzle in which case I think it could work but it needs to be more clear.
Treat the player like they've never played a game before. Your mechanics will be painfully obvious to you but mysterious to the player.
Overall, massive potential but it needs polish.
@jcwelgemoed Thanks! Did you eat the box of cereal in front of him? The narrator will suggest you to hit the escape button which will close the game. I know it was not the most robust way to end the game.
@nexust Thanks for playing my game and giving awesome feedback! I definitely agree with you. I wanted to implement more for the player to do, have alternate story paths, and add more 'weight' in the physics for sure.
The voice acting is amazing. Trying to figure out the platforming physics and wonky screen wrap, not so much. On the bright side, I laughed, especially at the ending.
The narrator audio is very very quiet, running it through compression can help boost up the signal without clipping, but it will make any artifacts or noise in the recording more apparent. Worth looking into if you plan to do more games with narration.
Adorable game, this whole thing with narrator speaking, eating these crunchies and breaking the 4th wall by telling to hit escape button. This game has potential to be expanded, with more levels and story about the relationship with narrator. Congrats, I've really enjoyed it.
Hilarious voice over! Great job - thoroughly enjoyed it
great narration, shame it was so short! would have loved to continue the story further
Pretty Graphics and sweet sound design :)
Excellent entry!
I couldn't get past the point where I met the narrator and ate his toasties, was that supposed to be the end? I pressed Esc and the game still exited. You should definitely expand this game, add a story and things to discover.
I first thought that crouching broke the 2-button control scheme — I managed to get to the end without jumping — but you only went with growing so never mind that.
Bit short but a cute little story.
Sometimes your sprite does not turn turn around to look left, but goes left anyway.
-bob
The platforming fall-randomness was a bit weird as a mechanic, but I enjoyed the voice-acting and humor.
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Nice entry. Could not progress once I met the narrator though.