NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.
Play in "windowed mode", it previent some little UI bug
Controls:
A - Move to LEFT
D - Move to RIGHT and continue dialogs
Linux and Mac not test.
Downloads and Links
Ratings
![]() | Coolness | 66% |
#151 | Mood | 3.53 |
#256 | Audio | 3.13 |
#339 | Graphics | 3.36 |
#546 | Theme | 3.65 |
#620 | Humor | 2.04 |
#673 | Overall | 3.00 |
#709 | Fun | 2.82 |
#809 | Innovation | 2.52 |
Comments
Typical 2 button game. Really like how it looks, but the music should not restart every time you die. I ragequitted after the third or fourth level as the start is quit difficult. Overall okay game!
It was a bit too fast for me - I couldn't get past the 3rd stage, but fun game overall. Nicely done :)
The graphics are really nice and the game is very challenging. The final level made me rage so much, but i managed to beat it after a while. The music restarting every time you died was pretty annoying.
Love the voice acting.
Found it much too fast and difficult to be a lot of fun, nice sound and atmosphere though. Perhaps consider having it start slower and then build up speed?
Finally, in the dialogue your tenses are allover the place. Please consider getting a native English speaker to proofread your writing next time. This is a pet peeve of mine, as poor dialogue can undo a lot of otherwise good work on the mood and narrative.
The graphics were okay, but the gameplay itself was rather frustrating. The dialog shouldn't appear each time you die, it takes so much off from the actual play time. Also, is it just me or was it waaayyy too fast?
The graphics, audio and style of the game are great.
Unfortunately it seems to run a bit too quickly for me. Am I just not very good or is the game speed tied to how fast the computer can render?
Graphics, sounds and mood are perfect. I really like your game.
I think you have graphics setting set to fastest. Its running with infinite frame rate :D
thx for the comments. Really,i appreciate it and the advice are very good for the feedback.
I solved the little bugs: music repeat, velocity player and a little more easy, but is hard ,i know
The game felt really fast. Don't know if you limited the tick count or not, but if not, that's something to do in the future. Otherwise, I liked it! Nice job!
Really short game. So difficulty increases really quickly. I loved the cute voice :D
I beat it. Wont lie, I skipped all the dialog lol. I thought the presentation was really well done, and everything looked very polished. Unfortunately this genre just isn't for me.. Very good job though!
The game leaves very little space for improvisation, either you memorize the entire level (by failing a lot) or you're doomed to fail forever. If it wasn't going so fas it'd be a bit easier. Also, when the Linium gets to the source of energy, nothing happens. It should get back to the main menu at least.
Nice mood. I guess it is more like a memory game to me rather than action :D you might reduces the falling speed a bit. and some extra levels will be nice!
Pretty difficult. the ending didnt quite feel like an ending though. there wasn't a YOU WIN menu, or something. just another text bubble, and you could move around still after it.
+ Overall it's a solid entry, I liked it.
++ I enjoyed playing it, I kept retrying until I beat it :)
+ Simple but effective use of the theme.
++ Nice minimal graphics.
- The final screen is spoiled in screenshots XD
-- The music is not bad, but you could easy make it loop seamlessly.
- There's no final screen in the final screen :) I mean, when the last dialog ends, you could print something like "YOU WIN" and take me back to the start menu.
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not sure if i'm very bad at it, or it goes way too fast. is it frame dependent?
it's also a little annoying to have to get past the initial dialog every time i loose, which is often.