Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by sutopat - Compo Entry

theme : two button controls

controls :
move left eye : q
move right eye : p

its easy to forget that we have two eyes and two ears . our bodies have to constantly adjust themselves to make meaning out of the glut of data available in the world . game engines have abstracted and distilled the process of creating the illusion of depth in order to create more easily consumable products - reinforcing a specific way of understanding how to build and perceive the world

Downloads and Links




BigBrother says ...
Dec 13, 2015 @ 2:00am

Wow, this looks really great, and you submitted it so early! Keep up the awesome work!

Dec 13, 2015 @ 1:44pm

I do not get it?

CMG says ...
Dec 14, 2015 @ 4:46am

Uncomfortable to play, but a neat discomfort.

DomNomNom says ...
Dec 14, 2015 @ 4:46am

This concept about toying with the illusion of depth is similar to how I've approached designed my game:

This seems to lack both a win and a loose condition. Giving the player a objective would be a much more compelling experience.

Fanttum says ...
Dec 14, 2015 @ 4:55am

What did I just "Play"? A fever dream?

Baknik says ...
Dec 14, 2015 @ 5:00am

I'm not rating this since I have no idea how to play. I'd love if there was a more detailed description about what our goals should be.

Elenesski says ...
Dec 14, 2015 @ 5:36am

I'm with Official and not sure where the game :(

Taffaz says ...
Dec 14, 2015 @ 11:25am

Didn't know what I was supposed to be doing.

justinooncx says ...
Dec 14, 2015 @ 1:08pm

Pretty interesting concept, although the experience itself seems lacking. Perhaps I'm missing something?

CalmKai says ...
Dec 15, 2015 @ 3:51am


vegapomme27 says ...
Dec 15, 2015 @ 3:51am

The two eyes separated concept is very interesting. It might make the hell of a psychedelic FPS.
Nice idea, man.

PowerSpark says ...
Dec 15, 2015 @ 4:15am

Neat little experiment but having the eyes move one way made it hard to control, maybe have one key move both eyes and the other makes their rotations alternate. I'd rather have that than two cameras just rendered on top of each other.

BROWNY_09 says ...
Dec 15, 2015 @ 4:18am

I didn't really understand this sorry.

Nizan says ...
Dec 15, 2015 @ 5:44pm

Neat idea, poor execution. I don't get it.

batzerk says ...
Dec 15, 2015 @ 5:49pm

I like the idea behind it, though the execution doesn't do it justice. Without the explanation, it's easy to interpret as a game where you push two buttons to align (or not) basic shapes. This could be super cool, though, with VR, and perhaps controlling each eye with L/R joysticks!

Wicked7000 says ...
Dec 15, 2015 @ 9:52pm


fistmaker says ...
Dec 16, 2015 @ 1:12pm

I get that it's a perspective game, but the audio and gameplay made me feel uncomfortable.

Darkflint says ...
Dec 16, 2015 @ 9:17pm

Interesting concept, no question. But i dont understand what i should do, what is the goal?

sutopat says ...
Dec 16, 2015 @ 9:45pm


karlipoppins says ...
Dec 17, 2015 @ 2:39am

This was a bit hard to understand, but the graphics/sound brought a nice mood which reminded me of the game AntiChamber. I wish there was more purpose to the game/experiment!! :)

Nooner Bear says ...
Dec 20, 2015 @ 9:01pm

I'd rather not have to chose between muting my speakers or listening to a 50hz buzz. I'm not sure how you sat through that. The concept is a topic of interest when it comes to VR, but it doesn't make much for a game by itself.

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