Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Rosebud (Growing)

by cynicalmonkey - Compo Entry

Rosebud is using the Growing theme and you play as a flower,a rose to be more precise. Surrounded by giant trees your only wish is to see the sun but to do that you are going have to weave your way through the thick prickly branches of the trees surrounding you. Your only help comes in the form of the rain and drops of sun falling through the canopy & a helpful Bumble Bee or 2, but watch out for the Acid rain as it will not help your progress.

Arrow Keys/WASD

You get a brief spurt of invinsibility when you hit a branch use it wisely
Level 10 is the maximum you can reach.....or is it?

I operate a you play mine I play yours policy so leave a comment and I will make my way to your game and may even stream it when I do

Post Compo 2 Player!!!
if you fancy some multiplayer action with this I have released a post compo version with local 2 Player,download link is here

Patch Note 1.01
Okay so I have updated the game slightly but not in a meaningful way that i think is against the spirit of Ludum Dare but feel free to make up your own mind on this one. I have left the source the same though

1- Framerate - some lazy programming on my part had made it a game that was tuned to the FR of my laptop but on better machines was unplayable. switching out Update for Fixed Update has solved this.

2- Acid rain - a number of people had complained that the green & yellow drops were to similar and hard to tell apart. I have darkened the sprite and added a skull & cross bones symbol which took all of 15 seconds to make. This is purely cosmetic and changed only to assist the player. I do not think it fundamentally alters the game.

3- Difficulty - despite a number of comments I have not changed the difficulty. some people had said they disliked that the branches could present you with an undodgable scenario but I have left that in. In my heart that was the game I was making, it wasn't supposed to always be 100% fair, its not a puzzle game and isn't supposed to be infinitely playable. The difficulty ramps up until the Maths generates something you can't beat, and the game ends. That was by design and changing that would be more than a simple patch, it would require new mechanics and that would not be in my mind in the spirit of Ludum Dare.

So yeah feel free to judge for yourself if you think those changes break the spirit of LD but I feel I can sleep okay tonight.

Downloads and Links




Ovidios says ...
Dec 13, 2015 @ 10:13pm

Our games looked way more similar than they actually are. ^^
I really liked the way your rose sprite opened, especially the level 10 one. The stem looks good when going straight up but moving to the sides makes it look choppy and weird. The background was a little boring but I couldn't really concentrate on it anyway.
I think that reaching level 10 was a little too easy. Especially since the first levels go by really quickly due to there being a lot of bumble bees in the beginning.
Also it seemed like there were unavoidable branches later on, which is frustrating since those always make you lose a whole level.
Good job after all!

YinYin says ...
Dec 14, 2015 @ 12:52pm

It took me one agonizing long first run during which I never got over level 3 to realize that running into sticks isn't good, haha.

Then I made it up to level 10, but had a lot of trouble quickly telling green and yellow drops apart.

And all that while thinking I can only move left and right! (lots of games including mine work like that because of the theme/s)

It's substantially easier using all directions. If the objects were spaced out differently it could've also worked with just left and right I guess.

cynicalmonkey says ...
Dec 14, 2015 @ 1:05pm

@yin yin
I did test it out with simple left right or tank controls to hit both themes but neither offered the fidelity of control I wanted. Decided hitting the one theme and having a smoother playing game was better than hitting both but being clunkier.

Thinking maybe I should of just given the green one some darker colouring and maybe a slightly different Sprite to highlight it was the bad one

Ildfuglen says ...
Dec 14, 2015 @ 2:48pm

My score: 6019

Cool take on the classic game drops, It was a very relaxing experience, and I had a good time.

The art style was okay, and I actually really liked the audio, although simple it really fit in with the mood.

Further into the game sometimes the level layout would screw you by placing branches so tight together it became impossible to cross without taking a hit and losing levels, and also the green/yellow drops are way too similar.

Fun little game, thank you!

Taffaz says ...
Dec 14, 2015 @ 3:19pm

Enjoyed playing this. The rose opening as you levelled was a nice touch.

pianoman373 says ...
Dec 14, 2015 @ 8:53pm

I definitely see where you were going with this, but I think it's way too easy. I just kept going on and on and on until I got bored and just let myself die. And even then without me touching anything it took quite awhile to die. The music also gets really annoying really fast. If you had only not added the up/down controls you could have done both themes.

cynicalmonkey says ...
Dec 14, 2015 @ 9:07pm

@Pianoman373 well you are the first person to complain about it being to easy :)

sorry you didn't like the music

mat1er says ...
Dec 14, 2015 @ 9:19pm

The game was too easy, but still fun.

sergear says ...
Dec 15, 2015 @ 5:39am

Great idea. I realy love it.
Also theme and graphics. Very good balance!

ploogle says ...
Dec 15, 2015 @ 5:50pm

Oooooo this is good.

Phil Strahl says ...
Dec 15, 2015 @ 7:41pm

Ha, verys nice. Almost reached 10000 pts. There's a bit of challenge missing once you're constantly Super Rosebud but apart from that the game was real fun to play, like a top down stealth game in a way :)

Modoc73 says ...
Dec 16, 2015 @ 3:21am

Seemed to me like you needed to spend a bit more time debugging. Had water drops rising, and more acid rain than anything. Perhaps next ludum dare you could set aside a bit more time for that.
Otherwise, good idea and game. Well done.

cynicalmonkey says ...
Dec 16, 2015 @ 6:47am

@modoc73 the amount of acid rain isn't a bug it's a feature! You are supposed to have more of the bad stuff than good, the ratio is 1/10 bee, 2/10 sun, 3/10 water and 4/10 acid rain

I think the rain falling up just means it's lowest speed is slower than the branches falling speed so while it is moving down it appears to be rising

Dec 16, 2015 @ 8:52pm

Interesting concept with your levels also being your health. Cute little game.

Dec 17, 2015 @ 8:12pm

I like this. The audio fits really nicely with the overall feel of the game and is a particular stand out for me.

Dec 18, 2015 @ 3:47pm

Nice graphics, well made game. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :)

jsmars says ...
Dec 18, 2015 @ 10:35pm

Really nice entry! Took me a while to figure it out, actually I had to read others comments first.. it's super obvious that sticks are bad (even though you wrote it in the start) and it's a bit hard to avoid green drops since they dont immediately look evil either. Was fun and challanging tho, online leaderboards would make it addictive! got to 2864 :)

Blake_Lead says ...
Dec 18, 2015 @ 10:58pm

Nice game man. And completely in the themes

LukeZaz says ...
Dec 19, 2015 @ 5:29am

Decent, but difficult. Found too many times I'd hit a branch because I got an impossibly small gap to try to fit through. Many of the sundrops or bees were simply grabbed by chance as I they flew by far too fast to react to.

All in all, a good try, but too difficult to really be that fun.

Allthebees says ...
Dec 19, 2015 @ 12:49pm

A fun little game, the sound effects were fitting and I really liked how well both themes were used. Maybe it was just for me, but the flower images were really low quality and quite blurry, I'm not really sure why.

scorched says ...
Dec 23, 2015 @ 5:11pm

Don't like retro sounds much, but these are pretty good! Nice entry! :-)

Guard13007 says ...
Jan 4, 2016 @ 6:24am

Unavoidable branches were really annoying, but otherwise it was pretty fun.

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