Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

Flove

by SpringCabal - Jam Entry

Download, extract, and run Flove(.exe).

Good GFX card is required (preferably Nvidia).

Welcome to Flove (pronounced F-Love), in this world, you play the forces of light defending your grove filled with willow wisps. Your only defense is love, love and flowers but mostly love! Fight back the fowl corruption which seeks to destroy your tranquil grove!

Using the power of love, you will fill these dark creatures so full of light that they and their darkness will be stricken from this world!

For our project, we felt going with both themes would be fun. Our two buttons are left and right mouse buttons. Our growth can be seen as the willow wisps which provide us with mana, our constantly expanding grove, and the trees which we might upgrade!


==Mechanics==
Your flora and fauna:
Trees: Your trees can be upgraded all the way to level 3 by right clicking on them. The higher the level, the more power they give you (allowing you to shoot more often).
Wisps: These live in trees, they go through phases, blue, ice-blue and then finally, white! These guys give you MANA (used by right click)! Higher level trees produce more wisps.
Flowers: Created by right clicking on terrain. Flowers slow your enemies down and when enemies are located in it, left click (love) does additional damage.

Controls:
- Left click to love (free, it costs nothing to love!)
- - - When defending yourself from the dark attackers, fill them with love and see them vanish from the earth.
- - - Heal your trees and prevent the foul corruption from destroying them.

- Right click to grow (costs mana!)
- - - on open ground/mushrooms, you can grow fields of flowers!
- - - on the trees you can grow them larger and stronger!


Optional controls:
- Scroll to zoom
- Arrow keys to move camera
- Pause key to pause

After the tutorial stage, the game lasts about 10 minutes.

WHAT ARE YOU WAITING FOR! THESE CREATURES AIM TO BRING THEIR DARKNESS TO YOUR DOOR! LOVE THE HECK OUT OF EM!

Made by (alphabetically):
- Anarchid (art, code, misc)
- Bluestone (code)
- Forboding Angel (sound/music)
- Gajop (code)
- Jared Bauer (art)
- Krystal (voice)
- Smoth (code, art, misc)

Version notice: The links point to a minor bugfix release (list of changes: https://github.com/SpringCabal/LD34/releases/tag/1.1). The original version is available at https://github.com/SpringCabal/LD34/releases/tag/1.0

Downloads and Links


Ratings

Coolness62%
#106Fun(Jam)3.75
#109Overall(Jam)3.84
#118Mood(Jam)3.83
#137Theme(Jam)4.13
#139Audio(Jam)3.76
#153Graphics(Jam)4.13
#428Innovation(Jam)3.26
#662Humor(Jam)2.38

Comments

Binary Gambit says ...
Dec 15, 2015 @ 8:49am

Very enjoyable, even with my mediocre graphics card

ashdnazg says ...
Dec 15, 2015 @ 9:16am

Brilliant graphics and a great audio!
My finger now looks like the negative of the left mouse button.

I've felt the mana-upgrading-vegetation relation wasn't entirely obvious, and I'm not sure what the green auras did, but that didn't stop me from killing the king and saving our garden!

Wonderful job guys!

LostTrainDude says ...
Dec 16, 2015 @ 10:31am

I admit it was great when I found out I could hold the mouse buttons :P

I really enjoyed the variety of the enemy waves and the overall concept.

My only nitpicks are that probably the "love gun" sound gets a little annoying after a while and that I would have loved some further visual feedback when I was hovering the trees (every once in a while I would miss them), but that's about it.

Other than the nice gameplay, I enjoyed the use of camera and the overall polish. I wonder if you're planning on further releases of this entry :)

Congratulations!

oz2mura says ...
Dec 16, 2015 @ 10:39am

Nice voice acting, music was pretty soothing.

Managing defense was pretty smooth, very thrilling experience when I was trying tor recover from the suicide mushrooms. I would have liked a targeting circle to know where my shots were landing.

jackyjjc says ...
Dec 16, 2015 @ 11:15am

Oh no i think I have just broke my mouse....Love it, very nice graphics, nice variety of enmemies, very challenging towards after a while where there are the buffing mushroom plus waves of black mushrooms.

recursor says ...
Dec 16, 2015 @ 12:53pm

Lovely graphics and the game-play is interesting. Kind of a vegetarian's tower defense game. Nice job!

DeinFreund says ...
Dec 16, 2015 @ 5:44pm

My left mouse button got honked.

gg

Nice graphics and interface though. Much smoother than the last Spring game.

SpringCabal says ...
Dec 17, 2015 @ 2:06am

We have to make an unfortunate announcement.
One of our team members has made the mistake of using a file from freesound instead of his original. The error happened when he was exporting a track in Audacity, and instead of the track he made, he exported the sound he was trying to mimic. The file in question is https://raw.githubusercontent.com/SpringCabal/LD34/master/sounds/birds.wav
Because of this we have:
1. Taken ourselves from the Audio category.
2. Made a new release that uses a different file instead. This release should now use all files created by us.

We apologize for the inconvenience.

On the upside, we've made an experimental Mac build. It probably has issues, but at least you can try it now.

SpringCabal says ...
Dec 17, 2015 @ 4:53am

Thanks to everyone who has played the game so far and given feedback.
To respond to a few people:
@ashdnazg: Agreed, it's not that clear in-game. Added the description in the game page at least.
@LostTrainDude: Indeed, perhaps the trees could be highlighted when you mouse over them. A bit unsure on future versions, we may make some changes later on but I doubt there'll be anything major.
@oz2mura: Yep, more feedback would be good.

SpareWizard says ...
Dec 17, 2015 @ 6:55am

I love the use of the Spring engine. I'm not into TA as much as I used to be, but I'd recognize those shields anywhere.

SpringCabal says ...
Dec 17, 2015 @ 3:21pm

@SpareWizard: good eye but we actually try hard to make our games have little resembles to the TA-like ones you find to be usually played in the SpringRTS community. The idea is to make something new and expand Spring's horizons ;)

SpringCabal says ...
Dec 17, 2015 @ 3:22pm

resemblance*
really wish comments could be edited

Shadowfury333 says ...
Dec 19, 2015 @ 10:45pm

Showcase on YouTube: https://youtu.be/-FnmQUgR5RQ

Dec 21, 2015 @ 2:32pm

Nice!

eemmbbeerr says ...
Dec 23, 2015 @ 9:06pm

Really good game!!! Too bad it started lagging when too many of them came that I couldn't move the mouse.

UrbanHelsing says ...
Dec 23, 2015 @ 9:20pm

Well made and fun to play. One bug some enemies got stuck at their spawnpoint at the right spawnposition. But why can't the trees and mushrooms just get along?

LukeZaz says ...
Dec 31, 2015 @ 4:21am

Nice game! Barely managed to beat it. The suicide mushrooms were hard to spot, so I usually just had to deal with the aftermath of them as I couldn't see them in time. The tree upgrades also didn't really feel worth it, so I mostly just ended up using the flowers.

SpringCabal says ...
Jan 1, 2016 @ 1:04pm

Hey Luke, I've seen your stream, thanks for playing it!
I fully agree with your comments, this is the sort of impression we have too.
Also, here's the link to the stream: http://www.twitch.tv/lukezaz/v/32755031

Nega Drive says ...
Jan 3, 2016 @ 8:07pm

Great game! Very polished, I like that you spent the time to explain the game mechanics, and you even did it with full voice acting! The sound in general is good, some of the sound effects are really cute. Gameplay is an interesting blend of action and strategy. Good stuff!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]