NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.
You have a shuttle with damaged controls, but you can still enter commands by typing in 3-bit opcodes manually. Use 1's and 0's to pilot your vessel.
NOTE: Incomplete. Originally you would start with the just the "sticky notes" in the bottom corners of the screen to tell you how to fly, and you could obtain other "modules" later to upgrade your interface, or style it how you want. Because I could not get the basics for that stuff working in time, you start with all functional modules enabled (which makes it easier to play).
TODO: Tutorial, an actual game, etc. These will all be done post-LD.
What works: Movement, targeting, warp.
What doesn't: Communication, scanning, weapons.
So basically, we have here a skeleton of a space exploration game. I will continue work on it post-LD, and publish updates on Itch.io (linked below).
Engine: LOVE
Tools used: Atom, Paint, GIMP, git, a scanner
Edit: Just noticed I didn't put a changelog for the 2 bugfixes I made:
v0.1.1: Fixed communication crashing the game.
v0.1.2: Fixed random radian generation being locked to 7 integer values (whoops!).
Anything past those versions are post-LD improvements.
Downloads and Links
Ratings
![]() | Coolness | 96% |
#43 | Innovation | 4.04 |
#301 | Theme | 3.94 |
#480 | Humor | 2.36 |
#598 | Graphics | 2.89 |
#618 | Overall | 3.08 |
#717 | Fun | 2.81 |
#719 | Mood | 2.59 |
Comments
Needs some work. It's hard to tell where you're going to go, or how you go there.
OP codes are an interesting idea though.
Quite an original idea, but it wan't very easy to learn. With some polish, this could be a very interesting game!
Too bad you couldn't develop this more (you should after the jam though!), it's a really cool idea.
Since there's not much content, there isn't much to say I suppose.
Some ambient-ish background music would be cool, like something sci fi sounding.
The idea is great, and what's really nice is you can actually learn what to input for the thing you want to do relatively quickly (like quickly tapping out 001 101 for example) without having to consult the command list eventually, so I think this idea is really workable after more gameplay is added.
It was still quite fun to experiment with flying around even though there wasn't much else to do. Keep it up!
I really liked the idea! The implementation is a little rough, and at first it is daunting to see all these things on the screen, but once you get the hang of it, it is quite fun! It feels like you are directing a real ship.
Wow really nice use of the theme, the artwork is cool, I like the picture, really cool, you got something here :)
A very clever use of the theme. At first read the game sounds difficult, but your sticky notes and numbered displays make it reasonably understandable. A pity about the weapons not being implemented, this has potential!
Your approach to this was really cool! I love how the UI changes to help you navigate the menus. Good luck with the post-LD version. You definitely have a great concept that I think a lot of gamers could get into.
Thank you for all the feedback! I'll be continuing development at a slower pace post Ludum Dare, but right now I'm a bit busy with other projects.
Can't wait to turn this into something more. :D
Having a very difficult time figuring out exactly what to do here...
Really interesting game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/DppxuiW8XzY
I love the concept. It would have been nice if the UX was a bit better; I was able to figure out how to do things, but it was rather confusing. Awesome idea regardless!
Very interesting and original control setup, I did run into a few bugs along the way but I really enjoyed it overall. I know it would break with the 2 control theme, but I would like to see a future version of the game with a few more keys being used to implement additional controls or menus. Nice job!
I'd love to see where this goes -- I saw your post and was immediately interested in the game, I think the idea is great (perfect for the theme) and your implementation so far is awesome. I particularly like the menus updating to reflect the effect each added 1/0 will have.
A pity you didn't finish, I would love to see this finished up a bit more!
It's very innovation for me! And very-very difficult! I think a little tutorial make it better.
takes some time to manage it but it makes fun to explore. nice entry!
It was a bit hard to figure out what different actions did, i flew off away from everything by accident o_o
It's awesome to see a game with this control system! I've thought about doing something similar for a long time, but with submarines instead of spaceships. Thanks for sharing!
Obviously needs more to do, but it was still interesting despite the lack of content. The controls worked well, though I felt that changing speed would be better if you simply selected a percentage of max instead of making it go slower/faster or go max speed or stop.
In the end, while this didn't have much, I still liked it. You made what you could, and it was well done.
Fun game, slightly confusing at first. Nice aesthetics! Sound could use a little work, but awesome entry overall.
Cool idea, I like the binary use of the theme. The game become controlable with a bit of practice and remembering the sequence. Keep up the good work
Thank you all again for the continuing feedback. I haven't been able to work on it much more post-LD, but I definitely will.
Right now my top priority is figuring out the communication system. Then, I will start adding some content and changing a few things based on feedback. Eventually, I will add more control methods (because while two buttons is great for the LD theme, it really hampers this).
@LukeZaz, thanks for the idea of throttle control based on percents. I'm thinking of changing stop/slower/faster/max to 0%/20%/60%/100%. Maybe I'll make it optional/changeable in game. Not sure. You also made my realize I want a display on screen of current throttle. Thanks!
Cool entry, love the binary stuff. The handwritten notes were great too!
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