Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by paruthidotexe - Jam Entry

Yin And Yang is a world where you have to change your personality to survive.

Controls : TWO Buttons
A = Yin = Dark colors
D = Yang = Light colors

You will be spawn as yin and started to go down the road, when the color of the floor changes under you, switch to the same color (yin = Dark​, yang = Light​) or you cant survive. Switch between the two personalities with two buttons.

This is initial version made for learning libgdx, box2d and for the ludumdare game jam.Planned for a puzzles but no time for LD34..

You might need JVM for playing this.

Have fun playing

Downloads and Links




TeamOliphants says ...
Dec 15, 2015 @ 8:03pm

it looks really nice! if you keep working on it and add some puzzle I'd love to play it.

exhidor says ...
Dec 16, 2015 @ 4:25pm

Graphics are nice, the idea is good, whith more work you can do a great game. I got stuck one time because i change the color too late but i guess it was just a respite because i did the change too late ^^

Dec 16, 2015 @ 7:47pm

Not too bad, i liked the concept. The abrupt white/black changes are a bit hard on the eyes though (maybe do a slight fade instead?).
Keep up the good work, cheers!

teamross says ...
Dec 16, 2015 @ 7:54pm

I was expecting some complexity over time.

Also, it would have been cool to have a timer to know how long I've endured.

AzureAspect says ...
Dec 17, 2015 @ 5:27am

Good idea, wish we had scoreboard and increasing speed to show who would be best ying/yanger here :)
Gameplay was smooth, you wouldnt be punished if you clicked too late or too early and the random hopping didnt make things more difficulty

iantttianttt says ...
Dec 17, 2015 @ 6:47am

The idea is so Cool~
try making scene more interesting,the game will be amazing!

Dec 18, 2015 @ 5:07am

:) cool concept, good game.
i myself made my game on yinyang concept with completely different style,

mattlevonian says ...
Dec 18, 2015 @ 5:48am

A good start, the switching between two colors is a well-worn mechanic, but still an interesting one to work with. However, the game fails to take it beyond a rudimentary level.

Also, the game is very low contrast. Consider making the background the opposite color of the ball and floor.

Hot Box Games says ...
Dec 18, 2015 @ 8:43pm

Nice effort. Looks like there were a few collision issues with the player / blocks. Might be better to have one big collider and then have the actual blocks separate for the aesthetic. Good entry, decent idea - agree scoreboard would be nice! :)

Aaranos says ...
Dec 20, 2015 @ 7:34pm

The concept is good but it feels lacking quickly. With some variation in the line or maybe it rolls down various black and white lines and you have to not end in a dead end.

A time score or something should pop up once you fall off to try and reward you. I had to purposefully fall to see if there was a score as well.

Again, I like the concept. A lot you can do with it.

OberynMartell says ...
Dec 21, 2015 @ 11:26pm

Very nice and simple game!
Maybe adding a score and more variety of platforms would sure make it better.
Well done!

Gordy says ...
Dec 23, 2015 @ 9:47pm

Cool idea ... ! (y) :)

Gins says ...
Dec 30, 2015 @ 10:07am

The concept is nice, but it seems you didn't have much time to develop the idea, since it's just black and white alternating forever without any elements to spice it up. :(

ChuiGum says ...
Jan 4, 2016 @ 11:05pm

Nice concept, could definitely see this continued! c:

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