Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Thousand Blades

by [email protected] - Compo Entry

(Mostly unfinished, but you can play this as a fighting game with a friend)

A Thousand Blades (actually, there are less than 40) is a casual action game where you fight enemies Swiss army knife style.

To battle successfully, you need to figure out the advantage and disadvantage of each weapon, at which angle to collect and stack up your weapons, and at which direction to approach your opponent.


* Please note that:

- Shield, Blunt, Swords, Bows and Arrows, are working, while

- Staff, Bomb, Boot, HealthPack have not yet being coded to work for this prototype.


Yeah it's unfinished. I intend to develop it into Agario styled type of multiplayer game, as well as having a single player campaign mode against AI.

Downloads and Links




Dec 14, 2015 @ 3:15am

Got a 404 not found on twitch.

graceavery says ...
Dec 14, 2015 @ 3:24am

Got a 404 error :( !

sharpfrog4 says ...
Dec 14, 2015 @ 4:00am

Wish I had friends to play this with... well done!

emmes says ...
Dec 14, 2015 @ 4:24am

Web Link does not work - goes to Source page :-/

Fanttum says ...
Dec 14, 2015 @ 4:28am

So is this just unfinished?

Dmitrix says ...
Dec 14, 2015 @ 4:32am

ohhh noooo... a co-op game? That means to go find someone to play it with. :P Seriously though, it's a good idea. Would be better with sound. Also maybe if there was a challenge to picking up weapons.

Dec 14, 2015 @ 6:59am

This is a really fun multiplayer experience. Figuring out how the weapons interact was interesting.

bazz_boyy says ...
Dec 14, 2015 @ 7:31am

Hey jackson! Nice game :-) I'm interested to see where you go with this...

Dec 17, 2015 @ 5:41am

Pretty cool idea but its not very fun at the moment. maybe add health?

Hot Box Games says ...
Dec 18, 2015 @ 8:32pm

Not sure how to play except run into each other. Like the art though that looks like it might be imported? Look forward to seeing a full release in the future with AI and multiplayer as described!

Gordy says ...
Dec 23, 2015 @ 6:40pm

Looks good ! ;)

Haokarlos says ...
Jan 4, 2016 @ 4:20pm

I love multiplayer local games. And this one seems to have a great potential. The idea is pretty good, however I would have tried with something smaller to get a better finish off. For example some kind of animations would make the game a lot more alive because the current "sticker" effect seems strange (any dimension at all, no shadows, no light, just flat colours). There is also some strange interactions like the sword beats everything and if the collides with another sword nothing happends (maybe to make both dissapear would had been better, or push both players back, idk).

Very very insteresting concept anyways, I would give a it a more serious try as you wrote in the description.

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