Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Unicell Manager

by PanKamil - Jam Entry


You are controlling inner workings of a unicell organism, which is growing bigger and bigger, eating plancton, fish, and people...

Collect molecules into vacuola, see carbohydrates being burnt by mitochondria, and save your nucleus from toxins!

You can move your organella by mouse, and upgrade them/build new ones by an action menu, opened by a right mouse button.

Kamil Kozłowski - design and programming,
Jakub Rogalski - programming and VFX,
Igor Debris - 3D graphics,
Mateusz Miągowski - music and sounds (100% original).

Downloads and Links




gene-z says ...
Dec 15, 2015 @ 4:53pm

Very good idea and concept

ss64games says ...
Dec 15, 2015 @ 4:54pm

Good concept for a game. I like that the player has to do some strategy builder stuff but also manage this hectic space that involves physics bouncing things about. It may have been too quick paced and dense for me to get a good handle of what was going on. Perhaps including the graphics for the different elements in the little tutorial intro panel would have helped me understand more quickly. Overall, nice work.

Dec 15, 2015 @ 4:55pm

I played this for a while, but it was quite unclear when I could grow, an indicator for that could be useful, like absorb X energy so that I know what's going on. Otherwise, pretty fun little game, I only stopped playing when I got too crowded to have anymore space, heh. Also, it wasn't obvious at first that I could upgrade the individual organella as well (although right-clicking the nucleus did nothing) :)
Good job!

Dec 15, 2015 @ 5:00pm

while playing this I kind of wanted to know more about the science about it. could get some narration in that regard.

exhidor says ...
Dec 15, 2015 @ 5:05pm

Good game ! Graphics are nice, audio too. The concept is really good.

Gravity Games says ...
Dec 15, 2015 @ 6:27pm

I liked this game for the most part, but there's no way to produce a new protein vacuole if you're out of protein and your last one is destroyed, though I guess that makes sense. Also, I'm not sure if there's a better way to deal with toxins than to block them from reaching your nucleus with your other organelles, but if there is, you probably should make it more known.

PanKamil says ...
Dec 15, 2015 @ 6:35pm

I'm really glad you enjoyed our game.

And yes, it's the only way to save your nucleus – sacrificing other organella. Also, it was fully intentional that you can't build anything when all your protein vacuola get destroyed :).

Kep says ...
Dec 15, 2015 @ 8:04pm

I really love this concept and the inclusion of real science education, but I found the game frustrating. I also think it could be quickly improved with some adjustments.

-If I am out of protein vacuoles AND out of protein, the game is over, please kill me.
-If there are nutrients in the cell, I should always be able to reach them.
-The cell always feels the same size. This would change if you shrink the organella a bit when the cell grows.
-Nucleus health regeneration. The other things can be replaced, but damage to the nucleus is a permanent regret.

You did great work and I wouldn't write so much if I didn't like it. Best of luck!

zamotany says ...
Dec 16, 2015 @ 4:48pm

I really like idea, immersive game, good job!

NoWandStudios says ...
Dec 18, 2015 @ 2:36pm

Love the concept. Yo've got a really cool setting. Good job with mood too :D

Pusty says ...
Dec 18, 2015 @ 8:50pm

lol nice one!

Brandondyer64 says ...
Dec 18, 2015 @ 10:37pm

I think you need to make a Linux build as the Windows version run through Wine had no text.

ChaosCult says ...
Dec 19, 2015 @ 10:32am

Just awesome, really. 5 stars fun

thesnake91 says ...
Dec 19, 2015 @ 11:06am

the game is awesome and you should totally share the source code :D

Dejvo says ...
Dec 19, 2015 @ 12:11pm

i like biology games very much! check out my first ludum dare game

UrbanHelsing says ...
Dec 20, 2015 @ 7:02pm

Biochemist here, really like this game idea but its a lot of game rules to digest directly. Would be better if the player would face only one or a few new concepts per level and only start with one core game behaviour. Im still not sure if I understand how everything works after playing this a while. I would like to have some way to defend agaist toxins instead of sacrificing organells, add a peroxisome maybe? Expanding this game sounds very interesting (for me at least) with adding more and more organells and concepts per level, maybe playing with different cell types or coping with viruses, so much to add...

IAmSpencer says ...
Jan 4, 2016 @ 10:13am

The main menu was a little glitchy for me [running windows 7, some text was overlapping, and the buttons didn't work], but other than that, the game itself was cool.

I can tell you out a lot of thought into this, and overall I liked it. Nice job :)

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