Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Infinite Chicken Quest

by Gtron - Jam Entry

Help Smoosh the Dragon get the delicious, delicious chicken! Rotate the maze using the left and right arrows.

Infinite Chicken Quest is a procedurally generated maze in which your goal is to find all of the pieces of chicken. Finding them takes you to the next level. The game saves the player's current level as well as a random seed, so if you come back to the game later, your progress will be there, and you'll be looking at the same maze!

Lead Programmer - Wade Shepardson
Lead Artist, Musician, Sound Designer - Gregor Armstrong

Made using Unity3d, MonoDevelop, Photoshop, Illustrator, Logic Pro, bfxr, git, and Bitbucket.

Downloads and Links




Krafty says ...
Dec 15, 2015 @ 3:50am

Neat game, but I was a little disoriented by the jittery controls and the shaking camera.

MorseAmalgam says ...
Dec 15, 2015 @ 4:25am

Fun concept, but the procedural generation of levels seems to hinder more than it helps. The second level I got on my first playthrough was unbeatable. The controls are hard to really gauge - The arrow keys don't seem to rotate the maze as I'd originally thought, but some combination of applying force to the dragon and spinning the map.

dalbinblue says ...
Dec 15, 2015 @ 4:35am

Cute game. It was quite fun, but there are some strange (realistic?) physics that made the game a bit wonkiness. First I found it possible to get the dragon fast enough to launch through a wall on the outer ring. Additionally, it seemed like the dragon was very heavy and caused the wheel to turn when laying on an edge.

In the end I could only get to level 11. It was very difficult to get the dragon into a gap above above the player where you couldn't roll around an edge; the dragon would just whip too fast in the opposite direction.

Red_Fan games says ...
Dec 16, 2015 @ 1:08am

The physics where odd, the graphics where nice. Pretty good!

Move127 says ...
Dec 16, 2015 @ 2:26am

It was a nice game that would have been better had the controls been more manageable. It is awesome that you did procedural generation for the mazes.

_HopFrog says ...
Dec 16, 2015 @ 2:31am

Cool game! Screen shake was a bit too much for me, otherwise it was very fun!

mr. a says ...
Dec 16, 2015 @ 4:16am

Not a fan of these kinds of games, but the peculiarity of the physics made things a bit more interesting.

Wouldn't have guessed that the levels were procedurally generated - the difficulty seemed to scale pretty consistently. Well done there.

Dec 16, 2015 @ 5:24am

Interesting game, but gravity was being really weird. I would fall up or sideways.

MemoryLeek says ...
Dec 16, 2015 @ 8:16pm

First Unity game I've tried during this LD that has worked perfectly for me on Linux :P
Fun concept, but the physics are *really* weird.

ChaosCult says ...
Dec 18, 2015 @ 8:00pm

The physics seems to be... strange. But music is nice and dragon is funny =)

sP0CkEr2 says ...
Dec 19, 2015 @ 4:02am

the controls needed some work but i like the concept - it would have helped to also have another obstacle or some kind of trap to make it harder - nice job

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