Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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The Tree

by StarchyPancakes - Compo Entry

This is a simulation game that adheres to both of the competition themes - growing and 2-button input. It is a tree/plant growing simulation in which the player attempts to grow a large and majestic tree. The game is written for the windows platform only, unfortunately. I didn't have time to implement a hacky audio engine so I respectfully ask that it not be considered in the judging.

P.S. Please remember to read the readme, I didn't have time to implement (or perhaps I didn't distribute the time I had wisely enough) the necessary stuff to have a splash screen with controls and such, so please do remember to take a look at the readme to get a better idea of how the game works.

Enjoy!

Downloads and Links


Ratings

#223Innovation3.59
#331Theme3.91
#524Mood2.90
#606Graphics2.88
#776Overall2.88
#872Fun2.43
#1468Coolness47%

Comments

mf1214 says ...
Dec 14, 2015 @ 3:42am

That was cool! The trees look great. However, when my tree got to the point where it was growing to where I couldn't see all of it, the game crashed.

Dec 14, 2015 @ 5:14am

You are absolutely right, I completely forgot to add a check to make sure the branches don't continue spawning indefinitely, the crash is occurring when the array goes out of bounds. I have it fixed and am uploading that version after typing this response. Thanks for the input (a later version will definitely include zooming out, among other things, but I think doing that stretches the "bug fixing rule" a bit too much for me to be comfortable adding it for the voting version). I'm glad you liked it though, and thanks again for the comment :)

manabreak says ...
Dec 14, 2015 @ 6:32am

Nice procedural generation! The tree got so big I couldn't see it anymore, though... Solid work!

CodeNMore says ...
Dec 14, 2015 @ 10:19pm

I love the look of this game, very nice and pretty mechanic! I believe you may have handled the window events wrong, the x-button did not work and the cursor was a loading symbol. Nicely done!

madjackmcmad says ...
Dec 18, 2015 @ 8:47pm

Every time I play this is all I can create:

http://i.imgur.com/M7odOpL.png

I press down once, a line extends to the south east. I press up once, a yellow square appears. Nothing else happens regardless of input.

Dec 18, 2015 @ 11:10pm

madjack: it is randomized so every new time you try it should extend a different direction. If that fails (it shouldn't but there are situations in which it could) then you have to wait for the groundwater to reach up to the roots. The groundwater is the second ground level that doesn't change with the time of day (very low in your picture).

Dec 18, 2015 @ 11:11pm

madjack: Oops, meant to say the groundwater doesn't change **color** with the time of day

BloodJohn says ...
Jan 4, 2016 @ 3:37pm

The game really need comments: what's going on and how to control it.

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