Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

LittleLooters

by smoreley - Jam Entry

Control some blues to gather resources. You have 128 seconds (because powers of two are awesome) to gather as much resources as you can. Different resources will impede the character differently but in turn are worth more points. When a Blue has picked an object up they will head home to drop it off.

This evolved really far from my initial idea which did in fact have some thing to do with the growing theme. There are some remnants of that idea here.

Controls:
Right-Click -> Tells blues where to move.
Left-Click on trees/rocks -> drops resources
L -> Blues will throw what they are holding.
Arrow keys -> Moves Camera.


Heads up there is no win or loss state, but still try to see how high you can get your score.

Woot for my first Ludum Dare! Even though I didn't get it completed I like to think I learned and got a lot done.

Downloads and Links


Ratings

Coolness55%
#741Graphics(Jam)3.00
#785Innovation(Jam)2.72
#796Humor(Jam)2.05
#948Mood(Jam)2.40
#966Fun(Jam)2.52
#1016Overall(Jam)2.65
#1062Theme(Jam)2.38

Comments

Ampera says ...
Dec 15, 2015 @ 2:55am

Fun for a little bit, but not really that interesting.

tweedle says ...
Dec 15, 2015 @ 3:31am

I really like the look of this game. Cute art style!
It took me a little bit of time to figure out exactly what to do - some instructions would be helpful.

Gipzo says ...
Dec 15, 2015 @ 6:32pm

Looks like you really aspired for "we are many" theme. The game runs smooth and the graphix is nice, thou it really lacks some funny sounds for your blue dudes.

NirabazGAMES says ...
Dec 17, 2015 @ 12:44am

Your lowpoly graphic is nice!

DecayConstant says ...
Dec 17, 2015 @ 12:46am

Looks like you had a good idea started. I think it'd be worth it to finish! :D

BoredOfYou says ...
Dec 29, 2015 @ 7:18am

They often don't pick the items up, and the time limit should have been explained.

Haokarlos says ...
Jan 4, 2016 @ 3:16pm

I really liked the low poly environment aspect. Click on tree effect was appropriate and enjoyed collecting fruits fallen from them. However sometimes right click is not very accurate and I wish there was nothing beyond just collecting stuff.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]