Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Game Of Walls

by krispy - Jam Entry

Game of Walls is a lane game where you are trying to pass through the doors which are hidden behind coloured walls. You must collect action cubes that match the colour of the wall you are trying to lift. Watch out though, walls fall down over time and some action cubes are “loaded” meaning that they will mess with your brain for a short period of time. How many doors can you get through?

I made this game based on the two button rule and I feel I captured the growth part as well since the levels grow more challenging over time. I used Unity 5.3 Pro. Music was licensed from Envato and I made use of some camera effects that I purchased in the Unity Asset Store. All the game logic and art was created by me (single person). I see many areas I could improve the game and welcome feedback from others.

If you play the windows version be sure to play it in windowed mode at 1920x1080 (I didn’t add an escape handler so thats the best way to quit the game). The Android version is TV compatible so if you have an Android TV or want to play on a tablet/phone with a paired game controller you can use any d-pad to play as well.

Downloads and Links




timeshapers says ...
Dec 14, 2015 @ 7:21pm

OK, this is very interesting. I feel like hitting loaded cubes is more interesting than avoiding them.
The controls are shitty on android, need whole half screen to move, and movement needs to be more responsive.
All the filters are awesome, but the base graphics are horrid.
This is the most mixed experience you could find.

Blobo says ...
Dec 19, 2015 @ 6:12pm

I loved the graphical filters! they made the game so much better. made it to lvl 8 with around 2500 points

Hot Box Games says ...
Dec 20, 2015 @ 8:11pm

Good concept. Camera effects were nice (though purchased), music was horrid (that dubstep garbage makes me want to puke). It seems as though I could just pass through walls anyway, so not sure on what the gameover trigger was.

Gunzil says ...
Dec 20, 2015 @ 8:26pm

Found it took too long for the walls to finally reach my character. Also I managed to pass through a grey wall with no doorway and not lose a life. The camera effects seemed arbitrarily thrown in but they gave the game character.

eruiz00 says ...
Dec 23, 2015 @ 6:27pm

Interesting trailblazer variation here. Well done and enough fun game.

HolyBlackCat says ...
Dec 24, 2015 @ 6:13pm

Ha ha, great! I really liked all those acid shaders!

klianc09 says ...
Jan 4, 2016 @ 8:22pm

Very confusing at first, but was loads of fun once I figured it out. For example it took me a while to understand what yellow cubes do.
Also once the wall is too close, it's impossible to react to incoming cubes anymore.

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