Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: has an experimental game downloader over here. You may find it useful.

Back to Browse Entries


by BoltKey - Compo Entry

You can accelerate only in two directions. But what if you want to get to the other two sides? To help mr. Green reach finish in each level, make clever use of the environment, which can either help you, or kill you, and on top of that, endure all of mr. Green's never ending comments and allusions.

This game gets hard pretty quickly and is suitable for experienced players in this genre, don't be surprised. Can you finish all 15 levels? Good luck.

Controls: up and right (duh)

EDIT: So, apparently, I made this game way too hard. This exact thing happened with one of my older projects. It seems like I'll never learn... Anyway, I decided to quickly make a walkthrough/speedrun/whatever: Don't mind the watermark, I wanted to upload it ASAP and didn't want to look for proper tools. So if you want to see how it's done, or want to see some of the later levels, check it out. I hope this kind of stuff is not a violation of LD rules.

Downloads and Links




qwetro says ...
Dec 14, 2015 @ 1:36am

Interesting, but quite difficult.

Ethan Allwood says ...
Dec 14, 2015 @ 3:22am

Difficult, but addicting and fun

gallerdude says ...
Dec 14, 2015 @ 3:23am

Cool mechanic, but difficult to play.

Dec 14, 2015 @ 3:27am

This is a lot of fun. I love it. I really like the idea of the constant jibber jabber. The puzzles are quite unique and very playable. Well done!

IAmSpencer says ...
Dec 14, 2015 @ 3:58am

I love so many things about this, the minimalist graphics are perfect, the puzzles are challenging but fun, and the mechanic is great and you executed it very well!

It was super difficult, but the little quotes kept me from raging (too hard). Excellent job! :)

sanojian says ...
Dec 14, 2015 @ 10:42am

Love the help messages. They are hilarious. Great use of the theme. Very challenging

StaNov says ...
Dec 14, 2015 @ 10:53am

Love it :) The design, the controls, the quotes :) But the difficulty is soooooooooooooo hard. I've done it to level 4.

Larzan says ...
Dec 14, 2015 @ 1:45pm

Haha, looks familiar a bit ;)
But wow, well implemented, love the humor and the idea with the two directions + bumping, very neat and well done (although the music sounded kind of familiar)
But really haaaaaaaaaard

Pusty says ...
Dec 14, 2015 @ 8:04pm

Had fun playing it!
Little bit of critic:
Maybe not using such plain colors (or atleast not red)
Maybe adding a option to skip a level as someone might
be stuck in one
Maybe making the text the square tells pop up more

Dec 14, 2015 @ 9:55pm

Thanks so much for rating my game!

Love your game too. A bit too hard for me but it was fun playing! Funny texts are really nice addition. Music is great.

Overall nice work there!

d_0o_d says ...
Dec 14, 2015 @ 11:22pm

Interesting gameplay. The name is so good, when you played that game :)
But it feels kinda slow. Maybe if that game had something like coins in mario, that would guide the player that would help. And I also think the gamespeed could be a little higher.

I'm not that much of a fan of your graphics, but it is 100x times better than having bad textures (which is common around here...).

The box talking is fun, but I had hardly time looking at what it said.

dos says ...
Dec 14, 2015 @ 11:39pm

Great touch with the dialogue!

TheMeorch says ...
Dec 15, 2015 @ 4:29am

I enjoyed this a lot! Surprising level designs that take advantage of the mechanic really nicely. As others have said, it can feel a little slow at times -- though having things move faster might make a difficult game even harder. If you could find a way to make that work, I'd love to see a larger collection of levels in the future.

The pixel's comments are a really nice touch.

Dec 15, 2015 @ 12:21pm

I love it. The little messages give so much character to the game. Levels are nice and tricky.

DonEngland says ...
Dec 16, 2015 @ 12:15am

The messages are a nice touch

eddynardo says ...
Dec 16, 2015 @ 12:19am

hard but in a good way :)

newbeings says ...
Dec 16, 2015 @ 12:27am

really nice mechanic, well done. - it's not that it's hard, it's just that the difficulty ramps up too quickly. I think the speed is also really infuriating, took me many times to beat 3 level but half the time spent was building up the bouncing far enough.

Jwatt says ...
Dec 16, 2015 @ 1:21am

I like the concept of only having half of your movement directions, but the execution suffers from some false difficulty at its core. The sluggish movement makes it tricky to estimate where you'll slide and bounce. While it was fun for a while, ultimately my patience wasn't enough to reach level 15.

You could try ramping up the speed or having some visualization of your expected trajectory.

The commentary from the player adds an extra bit of charm. The audio is listenable I guess, but those graphics kinda hurt to watch.

Jwatt says ...
Dec 16, 2015 @ 1:27am

Oh, and there's a fair amount of content, quite a bit of new twists in the later levels. I don't think most people will play that far because of the fundamental issues in control/difficulty curve, which is a shame.

With all that in mind, I see potential in this with some more work.

ShaunJS says ...
Dec 16, 2015 @ 8:54pm

Good job!

rd127p77 says ...
Dec 16, 2015 @ 10:45pm

Good difficult game. With good controls.

careless says ...
Dec 17, 2015 @ 2:17am

I am on level 5 at the moment and getting very angry lol, its a great game with a neat but infuriating game mechanic.

Well done oh and this:

"Hi random stranger... you are not supposed to read this, go win the game. If you are reading through my code, I am sorry for all the ugly duplications and similar evil things in my code. I am learning... But I am glad someone is interested."

MaulUdder says ...
Dec 18, 2015 @ 7:46am

Difficult levels (sounds familiar -.- ). But it's about the game mechanics and that's solid. Thanks for the post-compo release!

arzi says ...
Dec 18, 2015 @ 12:27pm

Nice implementation of the theme!

scorched says ...
Dec 22, 2015 @ 5:26pm

Nice idea, but requires A LOT of patience!

klianc09 says ...
Dec 25, 2015 @ 8:16pm

A lot of fun, but really challenging (and sometimes infuriating), had to give up at the level that introduced the arrows. The random messages kept it from getting boring.

blakeohare says ...
Dec 30, 2015 @ 11:51am

I'm always delighted to see nice, solid puzzle games in such short game jams.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]