Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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SPACEBRIX extreme

by spoon - Compo Entry

Get in the shoes of The Commander and command an army of bricks against the horde of bloodthirsty windows - IN SPACE!

Move your mouse to pilot the spaceship.
Left click to shoot (if you have bricks orbiting you)
Right click to suck in bricks - they will start orbiting you

When you get hit, you lose all your bricks, but you only lose health when you don't have any bricks orbiting you.
When an enemy hits the bottom of the screen, you lose HP.

The game uses the ISL Nano Font http://www.dafont.com/isl-nano.font

Downloads and Links


Ratings

#198Humor3.05
#431Audio2.73
#433Innovation3.22
#463Fun3.17
#610Theme3.57
#697Mood2.65
#716Overall2.96
#798Graphics2.43
#1507Coolness46%

Comments

greenscreen says ...
Dec 14, 2015 @ 1:39pm

Very nice concept. Graphics are a light bit cheap, but the gameplay is satisfying.

Dec 15, 2015 @ 2:49pm

Fun, and definitely unexpected. I liked the sound effects!

goffmog says ...
Dec 15, 2015 @ 2:49pm

So much more fun than I expected, well done :) Love the sound effects, great idea too.

Drury says ...
Dec 15, 2015 @ 2:52pm

This is the funniest one so far. Neat gameplay too.

qwetro says ...
Dec 15, 2015 @ 2:58pm

The mechanic is interesting, but a game without end could be boring. If you make an ending I would like it more :)

tanjent says ...
Dec 16, 2015 @ 9:05am

allegro_init("COMMENT");
/* Really tight mechanics and a good mix on the theme with growing by sucking up the bricks and firing them! I think the game needs some powerups and new enemies to make the shooting easier and keep the interest up. Also a big up for keeping allegro alive. I remember back in 98' when DJGPP, Deluxe Paint and Allegro were my bestezt budz */
allegro_exit();

trexmix says ...
Dec 19, 2015 @ 9:18pm

Very unique mechanics. Felt like the difficulty ramped up quite a bit after a few waves but overall had some fun with it

Dec 19, 2015 @ 9:23pm

Nice graphics, but I don't see the theme - its not two button controls, as you're using mouse movement and left click, and I can't see what grows.

I liked sucking up bricks to shoot at everybody however.

Catblocker says ...
Dec 20, 2015 @ 1:12pm

Well, the theme was Two button controlls or growing. I can't see no growth, and you are using three "buttons" (yes the mouse is also a "button/controll")

zenmumbler says ...
Dec 20, 2015 @ 6:30pm

Any game with "Extreme" in the title is of course awesome (*cough*pls_play_my_entry*cough*) and not just the code but also the style is reminiscent of Sos. Funny and a creative bullet mechanic.

tantumgames says ...
Dec 22, 2015 @ 4:14pm

Good fun and enjoyable game with 2 button gameplay, good job.

mard says ...
Dec 22, 2015 @ 4:37pm

Thanks to everybody for the comments and votes!
zenmumbler: yes, the game is pretty Sos-like, mostly due to the fact that I played McPixel and watched his allegro.js tutorial-stream-thingy just before the compo

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