Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

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Grottun

by Voidraizer - Compo Entry

Ludum Dare 34 submission themes: 2 Button Controller and Growth



You are but a mere sapling with dreams touching the sky. Gather water and sunlight in order to photosynthesize glucose and grow. You need glucose to survive, so don't let it drop to none or you'll wither and die. Be aware that time of day and season affect water/sunlight collection rates as well as growth rates. Growth is stunted during Winter but booms in Spring.



Controls

D - collect water/sunlight; Hold to swap

K - photosynthesize glucose/expend glucose to grow; Hold to swap

Esc - pause


Other Note: I see that the Unity player is being removed, does anyone know how to make the new webGL build option work for itch.io?

Downloads and Links


Ratings

#446Theme3.78
#605Audio2.29
#773Innovation2.61
#829Mood2.24
#878Graphics2.00
#944Overall2.39
#952Fun1.94
#1922Coolness33%

Comments

Drtizzle says ...
Dec 14, 2015 @ 9:14pm

Very interesting use of the 2 buttons, with the swapping of functions by holding them down.
It is a bit too random to be "good" at this game, and it gets a bit repetitive. Good use of the themes!

Drtizzle says ...
Dec 14, 2015 @ 9:15pm

Oh and please use a WebGL build next time, so Chrome users can play it in their default browser.

rplnt says ...
Dec 14, 2015 @ 9:25pm

A bit hard to see the text up there. The switch is not visible (well?), it's hard to tell what is active. Interesting idea though, just needs a bit of work.

----

As for WebGL on itch.io -- just zip whatever unity spits out (all the files) and upload it (and mark it as embedded). It worked for me just fine, no changes necessary.

Voidraizer says ...
Dec 16, 2015 @ 3:57am

I did not realize all I had to do was pack it in a zip file. Thanks for letting me know that. I uploaded that and so now it should hopefully work with opengl instead of the unity player :D

TomenLuca says ...
Dec 17, 2015 @ 2:10pm

It seems like an interesting concept. It does need a bit of work, but I can see it's potential.

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