Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Up And Down

by Jajo - Compo Entry

Well, not as happy as I would have liked to have been, but I understand where I went wrong. I came in with an idea to make a voxel game in lwjgl with Java. This isn't outside of my skill range and I'm sure I could have done it if I was prepared. I did not expect a theme tie, and I didn't expect either of the themes. I ended up swapping to HTML5 halfway through, which was both a good and bad idea. Someone on the IRC showed me a beautiful GIF of someone jumping off a moving train onto the station, then falling over. Now I know what he means.

Well, Ludum Dare is a learning experience. Over this weekend, I learned plenty about both languages/libraries that I used. I learned a whole lot about OpenGL display lists. I also made a "playable" game in HTML5. The voxel engine I made was surprisingly decent, but Ludum Dare means to give a game, not an engine. I will update this post later and give the source of my voxel engine, if anyone is curious.

In conclusion, I've no one to blame but myself, yet I have everyone to thank. Thank you for such a wonderful roller-coaster. I'll see you in the judging, best of luck :)

arrow keys to move.

PS: the embed URL may be difficult due to the arrow keys, sorry.

Downloads and Links




Os_Reboot says ...
Dec 14, 2015 @ 6:18am

I'll second that the LD is a learning experience. My introduction to OOP consisted of learning the hard way that you shouldn't create hundreds of new instances of java.util.Random every update through a less-than-satisfactory Ludum Dare entry. You just gotta dust yourself off and get ready to dig in for the next jam. Congrats on meeting the deadline with a functioning submission, and props for not being part of the group that bailed after the first failure. See you in LD35.

Jajo says ...
Dec 14, 2015 @ 7:33pm

@Os_Reboot cheers mate, best of luck to you.

Wevel says ...
Dec 14, 2015 @ 7:51pm

At least you ended up with something, and hopefully next time you will be able to do more

Funske says ...
Dec 15, 2015 @ 1:02am

Good game, there where no glitchs. Basic mechanics could be improved upon, but overall it was good an controlled well. Most issues I had with the game were common, so don't feel bad about it at all. It's still impressive that you could make a game within the time limit, so great job.

LudumFans says ...
Dec 15, 2015 @ 2:35am with cubes :P

epicTCK says ...
Dec 15, 2015 @ 2:53am

maybe make the amp bigger and moveable, but good first atempt. Good for you for not quiting! could be a bit better when it comes to getting really big and not being able to get any bigger, and having a win state. Also, about the voxel engine, this is 2d, right? or am i missing something?

Sosolol261 says ...
Dec 15, 2015 @ 2:39pm

This is a simple and nice game to play when bored. It hasn't got that much gameplay but it's still pretty ok

David Cookie says ...
Dec 15, 2015 @ 3:24pm

Well, you couldn't finish it but props to you for having made an engine! This little demo could easily become a good game :)

Simplest says ...
Dec 15, 2015 @ 7:21pm

Ludum Dare is for that! Best experiences in fast programming and the world of videogames. It was a nice entry man. Good job :-)

h.attila says ...
Dec 15, 2015 @ 7:48pm

Glad to hear you were able to learn a lot during this compo, it's one of the main reasons I love it as well. Too bad you couldn't finish the game, but at least now you have a much better shot at it next time.

Gamepopper says ...
Dec 21, 2015 @ 7:28pm

Plays pretty well, the collision is precise. Gameplay reminds me of the basis of Bit.Trip Void. Will say that the random placement can make getting some pixels impossible without getting damaged, especially when they overlap (try checking if the random position you place stuff overlaps, and if they do set it to another random position).

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