Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by Team Buttfacę - Jam Entry

A game of the Gods, where you draw and play spells for the cost of Aether.
Be careful, Aether regenerates slowly, think about what and when you use your spells.
You strive to help your people grow in population. But they are not the brightest bunch.
They will grow out of their food production capacity and if they start starving, they
WILL start dying! They also destroy their own land in the process, so that will need to
be restored by casting rain. And if you need extra aether of if the people are growing
on bad lands, sacrifice them! It is up to you what kind of god you will be.

If anyone is expiriencing crashes, you need GL ES 2.0 support, which means you need to install your graphics drivers. Derp :)

Downloads and Links




Allthebees says ...
Dec 15, 2015 @ 1:41am

Game seems to crash for me when I run the .exe running on Windows 7. Not sure why.

WitchLake says ...
Dec 15, 2015 @ 5:30pm

Concept is really great! It could be a really great game on steam with a little more of UI and graphics! The generation of the village is amazing! But the gameplay seems buggy. I didn't do anything and my people starved at first and the flourish as hell!

sP0CkEr2 says ...
Dec 16, 2015 @ 2:32am

looks like this has a lot of potential - hi marks for graphics and mood

PurpleApes says ...
Dec 18, 2015 @ 3:01pm

Never went past 1700 people not enough water ... :(
Fun game!!

Fidrik says ...
Dec 19, 2015 @ 2:06pm

Nice idea and great art. Would be nice to see an indicator of how much of an area your card is affecting.

Osaft says ...
Dec 19, 2015 @ 2:08pm

Game crashed after I played the first card. I also had to make sure I was using the GPU and not the CPU.

Neil says ...
Dec 19, 2015 @ 2:13pm

I like the idea. But got stuck because I didn't have enough Aether to cast spells or I only got spells that give me Aether. Would be nice to be able to discard spells or have a larger selection.

exhidor says ...
Dec 19, 2015 @ 2:37pm

I really like the concept bug the game seems a bit buggy. The fact that ther isn't any menu is a problem too, you're a bit lost at first. Bug fixed, the game could be really nice !

mnill says ...
Dec 19, 2015 @ 2:45pm

funny concept, help button will be nice.

StMatn says ...
Dec 19, 2015 @ 3:35pm

The game looks really gream, but I cant quite get it going smoothly. Maybe a tutorial would be helpful ;)
Also I didn't get, why you should be selecting a card and then need to click a button, positioned half across the screen. I would recommend to work UI over, but thats just a suggestion ;)
Gfx look very beautiful (especially the cards!) and the audio is very fitting.
All in all awesome work!

To the graphics card issues: The game seems to not be compatible with certain gfx cards. My basic Intel chip didn't want to play it, while my nVidia card had no problems at all.

VDZ says ...
Dec 19, 2015 @ 4:25pm

While I liked the idea, the execution just doesn't seem to work out.

You're supposed to be making strategic choices at the right times to get your people to prosper, but with the simplistic cards (never any reason not to play a card immediately), high degree of randomness (you keep drawing Sacrifices when you're at full mana and your people are prospering), very restrictive hand size combined with no card draws when at the limit (you can't discard cards to make place for more useful cards) and wonky game balance (the civilization grows too easily, then becomes entirely unmanageable as you don't get enough food/water cards to sustain them and have no reliable way of culling them), there isn't really anything to do except for play whatever cards you draw. Again, you don't even get the option to keep them - you need to keep playing cards to get new ones. The game gives you no chance to make strategic decisions, which means you're pretty much left watching a civilization build up and destroy itself.

The UI could also use some serious work; elements moving on mouse-over is very annoying when you're trying to click something, the text rewriting itself as it zooms in makes it hard to read until it's fully zoomed in, and as it's impossible to see the effect of area effect cards you can't be sure what area you're affecting.

Dec 19, 2015 @ 6:12pm

Thank you all for the feedback. These are issues that we are aware of. More features and cards were planned. UI behavior and performance are not exactly where we want it to be.

Sadly because of the complexity of the project and limited time we had to cut corners to make it this playable until the deadline. Think of it as a tech demo :)

I am planning to address these issues. That is if we continue development of it in the future.

Benjamin says ...
Dec 28, 2015 @ 12:26pm

Very ambitious for a 48h compo. The game have great gfx and background music. The problem is the gameplay need more tweaking. I played every card I have because I have no reason to wait to play them + the fact that you have no opponent/monsters/anything attacking you make the game a bit repetitive.
This is still a huge ammount of work ! congrats !

ZpeedTube says ...
Dec 28, 2015 @ 12:41pm

Nice graphics, music and gameplay. I could almost pay for this game :)

MercuryXGames says ...
Dec 28, 2015 @ 1:42pm

The game is amazing, and has inspired me to make a game like that myself. The texture and seeing the town grow little by little is beautiful. I was a bit confused with the cards, and playing them made the game lag, but I was just happy to see my town grow.

Somnium says ...
Jan 2, 2016 @ 4:07pm

Very intriguing game. The music and graphic sets a great mood!

adamwoolridge says ...
Jan 4, 2016 @ 10:09am

Really cool concept. Bugs such as transparent cards being unreadable and not able to easily select cards prevented me from really enjoying/playing the game though. Would love to see it finished!

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