Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Nukaland: corruption

by Mirch - Compo Entry

This is my first LD game. I chose the theme "Growing".

There are 2 levels, the second level being the main one. The idea is that you have to "cure" the corrupted land and the other creatures.

It has some mistakes & I had some problems implementing audio (hopefully it will come soon...), but I learnt a lot developing it.

Website for no particular reason:

Downloads and Links




peejaygee says ...
Dec 15, 2015 @ 8:08pm

I think the AI is a little two hard, they make a direct line towards you.

Hot Box Games says ...
Dec 20, 2015 @ 8:02pm

Not bad for a first time compo entry - keep it up! :)

Starspell says ...
Dec 21, 2015 @ 2:14am

I like the idea of this game, but it does have a few problems. Like others have said the AI is too unforgiving. They move too quickly and outspeed your normal speed.

I say normal speed as you seem to be handling diagonal movement by summing the vertical and horizontal input together. You need to normalize the resulting vector and then apply your speed to that. Otherwise you end up with what is present in the game: double the resulting movement speed in the diagonal directions than in the vertical or horizontal directions. This faster speed is the only way to avoid the enemies though.

NirabazGAMES says ...
Dec 21, 2015 @ 3:30am

nice work, keep it up!

Bumblepie says ...
Dec 21, 2015 @ 9:30am

This is a good first effort, and I think you can take away some really valuable lessons from this experience and apply them to games you make in the future :) One thing I noticed is that you move a lot faster diagonally than straight up or down, which I believe comes from the horizontal and vertical velocities just being added to each other without scaling down afterwards to have a consistent magnitude. I think this could be a step towards balancing the game more in the players favour, as you can make the enemies slightly slower than the player so that they only catch up if the player makes a bad decision about where to go. I really enjoyed the creativity in this entry, and would really encourage you to keep making games!

nihilaleph says ...
Dec 23, 2015 @ 1:16am

Welcome to Ludum Dare! Just by finishing your first compo you achieved a lot!

+ Cool concept
+ Nice detail on assets
- AI too unforgiving
- Diagonal movement should be normalized
o Sometimes I would experience frame rate drop, and the game would update very fast... Maybe a performance issue?

Great job! Keep up the hard work!

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