Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

Elevator Pitch

by Rulrite - Jam Entry

Welcome to the wonderful Solfège Tower!

Made to fit the theme of 'two button controls', Elevator Pitch is a game about hitting the right note. Or matching them, at least! Listen carefully, and help your musical pals get to the floor they want. You have to be quick - don't let the lift become too crowded, for your own safety!

--- Controls ---

- Use the mouse to click around the menu.
- Click 'Play' or press Enter to begin.
- In game, either click the buttons on the right hand side of the screen or use your arrow keys to move between floors.
- Click on a syllable/note to hear their sound again.

--- Options ---

To better help you to learn the solfège at your own pace, you can pick and choose from a variety of options:

- Mode -

- Normal: basic gameplay.
- Colour chaos: a more difficult mode in which the colours of the notes/syllables are randomised. (This mode is very buggy, but it still sort-of works.)
- Shape up!: the hardest mode. Notes/syllables are replaced by random shapes.

- Style -

- Solfège syllables: Do, Re, Mi, etc.
- Musical notes: standard music notes, to help you learn how the solfège is related.

- Note Chart -

- Visible: you can see the note chart on the left, and the current position of the elevator.
- Hidden: a challenging mode for those who want to rely on sound alone.

You can also switch between two different voices, and have the option to turn other sound effects off.

--- Notes ---

This game is meant to be educational as well as fun, so if you feel that the game is too easy or too hard, please play around with the settings to find a comfortable mix.

I have opted into the audio category just because of the phenomenal job my friends Livvy and Jono did with the sound (thanks again!). However, the title-screen music is not mine, so I ask that you ignore it when voting.

Finally, if you like what you see here, you can also visit to check out my portfolio.

Downloads and Links




OxyOxspring says ...
Dec 14, 2015 @ 10:08pm

Super polished as always, Mark! I really like the range of different games you can get out of mixing up the colours and notes.

Ben Allen says ...
Dec 15, 2015 @ 9:21pm

I really like the general presentation here. The different modes really added a lot more to the game than I'd expected. Nice work!

davisan says ...
Dec 15, 2015 @ 9:43pm

Nice one! Loved the polishment, audio, multiple modes.
I made 137 points (color chaos with note chart hidden) It was good? lol

Dec 18, 2015 @ 6:37am

Neat, managed 80 at my best. Felt like I was missing something, but couldn't quite figure out what.

beetracks says ...
Dec 18, 2015 @ 11:40pm

I loved the theme and the gameplay, but it was a bit hard to control. I think it would be better if the arrow to the elevator was a touch. I laughed a lot when I died, The drama was comic!

eric777 says ...
Dec 22, 2015 @ 10:33pm

I enjoyed your monster-under-the-bridge game so much, I had to come see what you were doing this round! Not surprisingly, it's creative, interesting, refreshingly different. This reminds me a bit of the vibe from Sesame Street. Great style. Art & music were fantastic. Great use of 2 button controls. Exceptional job!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]