NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.


Grow and Match uses both the Grow and two button theme.
Produced primarily for a Computer without a game controller, I use only the A and D keys to substitute for "buttons".
Grow and Shrink your center globe to move the marker towards smaller orbiting globes. While the marker touches these globes, their colors change.
Match the colored and numbered orbs to the pattern displayed to proceed to the next level.
You are trying to get through each level as quickly as possible.
The Compo entry has 8 simple levels demonstrating the various possible variations in play. I plan to add distinct levels which you'll be able to see at http://JohnNWFS.net.
Downloads and Links
Ratings
![]() | Coolness | 52% |
#44 | Theme | 4.35 |
#148 | Innovation | 3.73 |
#325 | Humor | 2.71 |
#552 | Overall | 3.15 |
#554 | Mood | 2.87 |
#645 | Audio | 2.16 |
#711 | Graphics | 2.63 |
#806 | Fun | 2.62 |
Comments
Cool idea, loved it.
Maybe a bit too slow, which lead to frustration in my case.
The only black spot is the audio, it was painful after a couple of minutes
I was worried about the grow/shrink sound being a problem with extended play. An updated version would change it up. Also, the HTML version seems much slower than the Windows version. I'd have to look at optimizing the speed for any updated version to make it less frustrating. Thanks for the reviews.
Pretty cool mechanic, but I kept getting annoyed by missing the ball by *that* much and having to do another full revolution. Perhaps you could make the 'smaller ball' speed faster?
The concept is interesting and the theme fits in perfectly! Good job :)
Interesting mechanic, although I found it frustrating to play. At first it's reaaally slow and you spend like 15 seconds each turn doing nothing. It gets faster later on, but I got angry at level 6 and quit, so maybe it's just not a game for me :) One thing that might help is having a more obvious order of color change, and/or a cheatsheet that shows the order, so that you can plan things better.
It's a detail but I liked the subtle different backgrounds for each level. The game fits the 2-button theme perfectly.
very different concept, i like that it has some challenge thats well though out as apposed to being challenging just because of bad coding, well done :). a soundtrack could have gone a long way but i enjoyed it none the less
I love the growing/shrinking to change rotation speed mechanic! In practice I found the pattern matching tedious, but the movement mechanic is interesting.
Neat idea; good use of two button controls and growing. The slowdown when growing larger was distracting, and if you miss, the downtime between rotating back can get boring.
The web version had some annoying slowdowns and the audio was unbearable. The mechanic itself is quite annoying too, as at least I had a lot of downtime due to missing the "target" regularly or not touching it for long enough or for too long.
oops - enter too soon.. Wow. Well, thanks for the honest feedback! *sigh*
I got the hang of after some hesitation. The game lacks emotional involvement.
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Neat game mechanic concept although I found it a bit slow to play and do the actions that I wanted
Swapping the semantics for colours/numbers would be quite cool as that way it's easier to preempt when to move away from a small globe.
Well done for having multiple stages that introduce complexity.