Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by Damdoshi - Compo Entry

In Shadows, you are a light wizard that send lights everywhere, everytime.
You can go through the dungeon and push red orbs in order to put them on some plinths. Red orbs absorb light's energy and throw even more light in response.
You have to attack the shadow entry point with light to win. There is a powerful light source in the dungeon you have to bend with red orbs to attack the shadow.

With left, you turn on left. Right, turn on right. With both, you go forward.
You can use escape to exit.

Dungeon are quite clear at the beginning, but the Shadows grow. Pay attention to pits, where you can fall and then die.

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I am not very happy with this one. First, I was not able to spent the time I would have liked to on, because of life... Second, it is laggy because it is poorly made. Third, the concept miss a challenge. There is only on true enemy: the control itself.

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You can change the windows resolution/fullscreen by editing config.lua.

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I will soon post a postcompo version with some modifications:
- Improved performences
- Mouse + keyboard control
- The wizard won't throw light anymore (because it makes the light source useless...)
- Several light sphere will be added
- The wizard will be able to shoot
- There will be monsters

Downloads and Links




FuzzyWuzzie says ...
Dec 14, 2015 @ 3:41am

What are the controls? I can only seem to spin in place. Looks pretty though :)

Dec 14, 2015 @ 3:55am

very laggy, like you said. I'm afraid it's largely unplayable in its current state, but I'd really love to give it a shot if you ever make an optimized version of it! The ideas seem really cool!

Dec 14, 2015 @ 9:53pm

Interesting game; The controls were a bit tough, but it has really good atmosphere. Great job!

Kyace says ...
Dec 14, 2015 @ 11:48pm

I liked your graphics and imagery. Your spreading shadows were a very neat effect and felt very claustrophobic. Full points on setting the mood.

It felt like I was fighting the controls rather than solving a puzzle. Would like to see your game without the 'two button' restriction. It seemed like you had the orbs mimic the control inputs of the player rather than have the player 'push' them. That led to some odd effects with being able to pull the orbs behind me sometimes. The plinths and the pits looked very similar, maybe make them looks more different.

Overall, feels like the beginning of a very good game. :) Sorry that you didn't get the time to flesh it out like you intended.

Allthebees says ...
Dec 15, 2015 @ 12:24am

I only get about 1 fps when I try to play, the soundtrack was sounding good though

lawendt says ...
Dec 18, 2015 @ 9:06am

What NickMakesGames said

sP0CkEr2 says ...
Dec 21, 2015 @ 5:09am

too bad the controls were messed up - looked promising

BloodJohn says ...
Dec 23, 2015 @ 11:23pm

I liked this strange place. Management is not obvious, but I also made a game in two buttons! - I had a clue. the idea is really cool. sounds disturbing music, and shadow - very dramatic. I don't understand why you need lights and holes.

AdamsMcCall says ...
Dec 25, 2015 @ 5:48pm

C'est... bizarre. Les graphismes sont sympas, la musique aussi. Mais le gameplay est vraiment difficile à prendre en main. Et j'ai eu du mal à comprendre le but.

AtkinsSJ says ...
Dec 27, 2015 @ 5:26pm

I like the idea, but it's a bit confusing in its current state. I'm not entirely sure what the red bar in the corner is, and a couple of times it changed which level I was on but I'm not sure if I'd won or lost.

The atmosphere really worked though - it felt sinister. The controls are difficult, which isn't necessarily a bad thing as they made things more challenging. A good effort!

Rex Peppers says ...
Jan 3, 2016 @ 7:33pm

Can't play windows games, so I can't rate.

drinkadriu says ...
Jan 3, 2016 @ 10:06pm

Great game I love it and..SHADOWS

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