Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: Itch.io has an experimental game downloader over here. You may find it useful.

Back to Browse Entries

Crazy John's Mushroom Hunt

by dollarone - Jam Entry

You are Crazy John and you really like mushrooms.

Infact you like them so much you want to eat ALL OF THEM.

Guide Crazy John in his valiant quest to overeat on 'shrooms!



Control with arrow keys (up and down) and there's also P (pause) and R (reset) for convenience.

All graphics/music/level design/code by me. Please comment - any feedback is good feedback!

Downloads and Links


Ratings

Coolness57%
#255Humor(Jam)3.17
#454Theme(Jam)3.74
#582Audio(Jam)2.81
#705Innovation(Jam)2.85
#725Mood(Jam)2.96
#829Fun(Jam)2.74
#849Graphics(Jam)2.71
#956Overall(Jam)2.75

Comments

salmonmoose says ...
Dec 15, 2015 @ 4:42am

You need to work on your input logic, the controls are quite unresponsive, and this is frequently game breaking. Great effort, hope to see you back for another jam.

LukeZaz says ...
Dec 29, 2015 @ 3:23am

Controls were definitely wonky, but workable. I was able to pass each level without them getting in the way.

Overall an interesting game. The growth mechanics were worked into the level quite nicely, and I enjoyed the idea of using spikes to fit into smaller spaces.

BMacIntosh says ...
Dec 30, 2015 @ 6:02am

Excellent sprite animation :)

themadknights says ...
Dec 30, 2015 @ 3:41pm

Glad to see another entry using Phaser :). Good job and nice use of both themes! As some people said the controls feel laggy.

Pixelaborate says ...
Dec 30, 2015 @ 3:58pm

Fun little platformer, however I wasn't able to finish one of the levels due to a mixture of my own incompetence and poor control.

gallerdude says ...
Dec 30, 2015 @ 4:30pm

Controls are doable. Interesting mechanics.

Tijn says ...
Dec 30, 2015 @ 5:29pm

Wow, that dude can get quite big, hahaha. I especially loved the sound effects, very fun :)

Diagonal slopes are always a bit tricky with platformers. I'd recommend not using them unless you can get them really right. Also the controls felt a bit weird at first because of the jump on key up, instead of key down. But after a while I got used to it and it worked out alright :)

I like how the levels are quite challenging, but when you die, you're always fairly quickly back to the place where you died, which helps in keeping you motivated to clear the level.

ohmmus says ...
Dec 30, 2015 @ 5:58pm

I agree the controls were pretty unintuitive because of the jump on key up. Plus I got stuck in Level 2 because I missed a jump and was too big to get to the exit.

It was a nice attempt at using both themes!

Dohxis says ...
Dec 30, 2015 @ 6:00pm

I commend you for trying to stick with the 2 button controls, but they are just too weird for me, which takes a lot out of the game. I think the game and idea isn't half bad, but graphics, music and overall everything still needs quite a bit of improvement. Not a bad job I must say but definitely needs improvements. Keep on jamming!

Xanjos says ...
Dec 30, 2015 @ 6:22pm

Couple of collision problems here or there but other than that it's a pretty nice entry.

Tortoise says ...
Dec 31, 2015 @ 3:15am

Great job using two inputs for complex controls. They do feel a little unresponsive when you're on a slope, but very workable. Great job!

NoWandStudios says ...
Dec 31, 2015 @ 1:46pm

Controls seems unresponsive. Check this!

Linus123xbb says ...
Jan 1, 2016 @ 3:30pm

The controls were somewhat hard. Sometimes the character wouldn't jump etc.. The sound effects were funny and the music fits well to the game. Good job!

shar says ...
Jan 3, 2016 @ 10:01pm

Fun game!

g12345 says ...
Jan 3, 2016 @ 10:51pm

It's a fun game, and I like how you've managed to get both the themes there. But to be honest I'd rather you drop the two button requirement and have the jump and speed have separate keys. It would play a lot better. (or have a default, but faster speed instead.)

I think I gave up on level 3.

dollarone says ...
Jan 5, 2016 @ 12:56am

Thanks for comments everyone! I agree that the two button controls made the game worse - I will update it with "normal" controls and put a development version on the "web" link soon!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]