Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Breathing Dark

by shrapx - Jam Entry

Search through the dark for the two buttons that unlock the portal to the next day.

Now that I have the game compiling in linux, I will pack it and offer the binary soon!

Movement: WASD or ARROW keys.

Light Handling:
Take: Z or Left-click.
Drop: X or Right-click.

Character Selection:

1 - Guy woke up in this dark room with nothing on him, Guy is an average guy.

2 - Blake has come looking for his friend, Guy. He is more prepared with 3 torches and is more fit than Guy.

3 - The Guard. He has plenty of torches.

4 - The Skeleton is very fast and clumsy, he has bones made of light, he cant take torches, only extinguish them. (this may not actually be true due to a bug.)

Let us know how many days you have chalked up, who can go the most days?

Any bugs? tell me!

I idle in the afternet #ludumdare, you can reach me there :D

Confused about what to do on level 2?

1: Pick up some lights.
2: Allow the wall to be covered in darkness.
3: Re-investigate that wall.

Linux Dependencies: jsoncpp

Downloads and Links




Dec 15, 2015 @ 6:51pm

The game would be improved immensely from a tutorial and a less steep difficulty curve. I couldn't figure out the second puzzle whatsoever.

shrapx says ...
Dec 15, 2015 @ 7:06pm

Thanks Madman for checking my game out! i have added some more vital information to the info above! Is that enough to get started?

DarkenVaeth says ...
Dec 15, 2015 @ 7:41pm

Worth playing for the sound effects and end screen music. I managed to reach day 38. You need to collect the red button and green gem to enter the next day through the door. Screen shot - - When you cannot see the walls for darkness they morph which can be useful.

Wevel says ...
Dec 16, 2015 @ 10:23pm

Not quite sure what I was doing but the music is cool and the map changing when you pick up the lights is cool

KZdev says ...
Dec 17, 2015 @ 12:09am

Very unique game, great art style and sound. I could only get through 3 days, I liked it though!

shadow64 says ...
Dec 17, 2015 @ 12:40am

I really liked this. The concept is strong and you execute it well. The music was good and the game is complex and simple at the same time. I'd love to see a tutorial like people said and to have a more fleshed out version of this. I really hope you do a post-jam version and keep working on it. Congrats and thanks for sharing!

MicroMacro says ...
Dec 17, 2015 @ 1:30am

Nice job! There were a few collision glitches here and there but it didn't take away from the game that much. Very nice job!

Dec 17, 2015 @ 2:02am

Very good job! It's such a briliant idea, and the graphics and sound are great too. I love it!
Though I have to tell you something that may be a bug:
When you have +2 lights and you place and pick up the light just before it rans out, it'll be 100% but the following will consume a bit. However, if you have only 1 light and you place and pick up it it'll never die. I think that makes the game quite easy.

sP0CkEr2 says ...
Dec 17, 2015 @ 2:11am

this was fun - adding to my list of favorites - day 5 - nice job

aare says ...
Dec 17, 2015 @ 3:11am

Nice idea, sometimes controls don't respond properly but it's nice game, also you catch nice dark mood

Pimmetje says ...
Dec 17, 2015 @ 8:33pm

Fun to get lost in the dark. Needs some finishing touches. But fun to play with.

tantumgames says ...
Dec 17, 2015 @ 8:45pm

A good puzzle, a pixel in a pleasant style, quite atmospheric. Good job.

bwatanabe says ...
Dec 18, 2015 @ 1:42am

Great mood. I had some difficulty figuring out what I was doing, even after the instructions. Still, it was intriguing to explore. Nice!

yuigoto says ...
Jan 4, 2016 @ 5:29am

The concept is quite a good one, and it's quite challenging too! :)

Loved the work on the graphics and audio, the mood you've set up is amazing! :)

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