Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

ALSO: has an experimental game downloader over here. You may find it useful.

Back to Browse Entries


by anotak - Jam Entry

TRASH OR DIE is a shooter where you grow and absorb trash in order to
~destroy the octopi.~
TRASH OR DIE was built in 3 days for the Ludum Dare 34 competition.
TRASH OR DIE requires XNA, the installer is in the zip file.

The theme for LD34 was a tie between Growing and Two Button Controls.
We aimed at both themes, you grow your trashball and you have
two buttons to use, an attack and the growth.
The TRASH is both your life and your ammunition.

Credits: Anotak, Zeipher, Lvc, Dchaps

Downloads and Links




brandloose says ...
Dec 16, 2015 @ 5:34am

Really loved it at first, with the beginning screen and then once I started playing still loved it. The whole dropping load of trash just made me go :O But, the main character in comparison to everything else kinda lacked. Also, I was waiting for an increase in difficulty, but I was never greeted by one. Still pretty great game.

Dec 18, 2015 @ 9:41pm

Cool concept for doing the growing. Could do with more variety in enemies and movement patterns. It's a bit too easy because you have to intentionally wander into their line of fire to get hit. There also seems to be some lag when the enemies are hit - this might be intentional, but I think it makes the whole experience feel less smooth.

Overall a cool idea that could use some embellishment and polish.

Troma says ...
Dec 18, 2015 @ 9:52pm

The game couldn't run

Shovix says ...
Dec 18, 2015 @ 11:16pm

now we're talking

anotak says ...
Dec 19, 2015 @ 1:08am

If you run into issues with the game not running, can you please post the logfile? and thanks for any comments and votes!!

mr. a says ...
Dec 20, 2015 @ 6:07pm

Wish there were a Mac or browser build!

monetai says ...
Dec 20, 2015 @ 6:58pm

The concept and realisation was good, it rocks

x92rwzb says ...
Dec 21, 2015 @ 12:35pm

The concept was good, but it looks kind of messy.

SamH says ...
Dec 26, 2015 @ 8:40pm

You get extra points for “octopi”.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]