Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Slate

by Ulydev - Jam Entry

Slate is a two-button arcade fight game. Execute patterns quickly to kill your enemies, and try to reach the final boss!



Controls
Left and Right to attack (Shoulder buttons on Xbox Gamepad). Do you really need more, after all?



Credits
Alexandre Demange - Graphics
Baptiste de Laubier - Graphics
Ulydev - Programming, Sounds

Downloads and Links


Ratings

Coolness87%
#32Fun(Jam)4.05
#57Theme(Jam)4.29
#64Audio(Jam)4.02
#66Overall(Jam)3.96
#110Mood(Jam)3.84
#155Innovation(Jam)3.68
#233Humor(Jam)3.24
#272Graphics(Jam)3.89

Comments

benwiley4000 says ...
Dec 16, 2015 @ 6:40am

Please fix the Linux download link! I was unable to find the download.

Ulydev says ...
Dec 17, 2015 @ 6:08pm

Fixed! Sorry for the inconvenience.

pjimmy says ...
Dec 17, 2015 @ 6:31pm

awesome game :D love it, very creative take on rhythm games, the graphics and sounds are also very good, well done ;)

AM_Games says ...
Dec 17, 2015 @ 6:39pm

Really awesome game. I enjoyed playing it! A few things to consider:

1. Personally I think the game was a bit hard. I don't think it's fair to send you back to level 1 for dying.
2. The arrows weren't completely clear. At times I battled to see which way the arrow was (pixel art). Especially in the quick fights.

Other than that, really awesome game. Good job.

Zulgot says ...
Dec 17, 2015 @ 7:07pm

Love the graphics and whole concept - had a blast! :D

Dec 17, 2015 @ 7:20pm

Really liked this. The biggest issue was the clarity of the arrows, it was especially any issue when there were multiple rows of arrows. I liked that the arrows changed every time you played, so it gave it a bit more variety.

Auroz says ...
Dec 17, 2015 @ 7:20pm

Very very fun game, I loved the idea behind it. It did feel like it took too much time to read the arrows though. Maybe make the heads a bit clearer?

Rys0n says ...
Dec 17, 2015 @ 7:28pm

This is my favorite game so far. :)

I completely agree with the arrow-clarity issue though. That's the only thing I didn't like.

Yvanor says ...
Dec 17, 2015 @ 7:32pm

Quite hard game ^^ But it's dynamic and fun, so that's ok ^^

Moosefly says ...
Dec 17, 2015 @ 7:49pm

Great fun game! It was overall an enjoyable game to play but as others have said, the arrows weren't quite as clear as they could've been! Well done!

tantumgames says ...
Dec 17, 2015 @ 7:51pm

Cool game, method of interaction liked it, but the graphics are too pixel, eye cuts.

Herzucco says ...
Dec 17, 2015 @ 8:36pm

Audio and gameplay are good ! But too many things moves on the screen for me :^S

VladRusu says ...
Dec 17, 2015 @ 8:37pm

Awesome game! I like what you did with the key combos. Graphics are definitely a strong point! I felt a bit confused when I got to lv.2 and I had to choose a combo of the 2 or 3 displayed over the enemy head, I'd consider maybe making the true one white and the others grayed out or something like this). Really great game tho!

ViKing Games says ...
Dec 17, 2015 @ 10:23pm

Nice game! I really like the sound and graphics, screen-shaking is always fun. The gameplay is great too, good use of the theme. Once I get a DDR pad I'd love to replay the game with it.

I really like the health/rampage system, but I'd like it better if I could choose when to activate it; pressing both buttons at the same time could be used to keep the theme. Another problem with rampage is that some of my button mashing will be added to whatever enemy I'm facing when rampage ends. This usually leads to me getting hurt or dying.

As a side note, I noticed that the game and the screenshots had different arrows, and the comments that were already here were complaining about them not being distinct enough. It seems to me like you changed them after release to be bigger. I didn't take off any points for it, and I don't have any proof, but I just thought I'd let you know that's against the rules. Check out the FAQ at the bottom of the page or the full rules here: http://ludumdare.com/compo/rules/

Dec 17, 2015 @ 10:56pm

Wow, this is a really innovative idea and it was executed extremely well. I love the feel of the game and the art is fantastic!

Dec 18, 2015 @ 5:17am

hahaha i was w8ing to find such idea in starting i planned the same :P
As i am not so good at art i dropped my idea and approached another way :)
Good to see it here :) great job well done

ChuiGum says ...
Dec 18, 2015 @ 6:18am

Loved the graphics, music, and gameplay. Very fun. Well done! c:

Gtron says ...
Dec 18, 2015 @ 6:18pm

Very fun, and very pretty too! My first couple tries against enemies that take more than one input sequence, I thought I was supposed to do the top one first and was confused why I was dying. From a usability standpoint, it might help if the input sequences further in the queue are darkened or desaturated, as well as if each button input had its own color to make it more clear.

spotco says ...
Dec 19, 2015 @ 10:17am

fun, gets quite difficult too!

Dec 20, 2015 @ 10:20am

Very cool interpretation of the theme. Fun to play! Great job. It even has a berserk mode! I did find it very hard to see which way the arrows are pointing when playing fast, maybe use some colors to make the arrows more distinctive?

Karai17 says ...
Dec 20, 2015 @ 11:03am

Great entry. I had a lot of trouble in Level 2 because I wasn't reading the arrows fast enough and the golem kept smacking me. Q_Q

Gipzo says ...
Dec 20, 2015 @ 11:09am

Nice game. Rampage mode is awesome! :)
Pixelated blur is not that awesome...

exhidor says ...
Dec 20, 2015 @ 11:12am

This is my favorit game ! Really great job guys, you can be proud of you !

hexagore says ...
Dec 20, 2015 @ 11:15am

So I really love the basic concept, and I love the mood and graphics. Really screams, "HEY FUN GAME!" but this is, I'm sorry to say, really badly let down by the lack of readability of the arrows. Even just having each direction arrow be a different colour would have have made a huge difference to the difficulty level - right now it's basically impossible for me to get past the first 8 streak monster because I have to really really look at which way the arrows are pointing, and there just isn't enough time for that, and you get sent all the way back to the beginning which is super harsh. :(

This is so really so close to being brilliant though! I look forward to seeing what your team makes next time

Ulydev says ...
Dec 20, 2015 @ 12:30pm

Thanks for your comments!
I hopefully fixed the issue of arrows being not visible enough. Please tell me if you have any suggestions to improve it.

Catblocker says ...
Dec 20, 2015 @ 12:58pm

Really fun and well made game.
Something that annoyed me though was that after the rampage I often got attacked because I was still spaming left and right arroy keys. I would like it better if you maybe were invurnable for like 2 seconds after the rampage have ended or some very clear sort of indication that shows that rampage-mode is going to quit.

Ulydev says ...
Dec 20, 2015 @ 4:23pm

@Catblocker, thanks for your comment.
There's indeed a rampage bar at the bottom of the screen that lets you know when rampage mode is going to end.

Jwatt says ...
Dec 22, 2015 @ 10:35am

The updated version makes a better use of screen space regarding the arrows, for sure.

It's an alright take on a fighting game, even if there didn't seem to be any time pressure or rewards for being quick at tapping. The environment changes gave a distinguishing character to each level, and made it look more like a journey to tie it into the (J)RPG aesthetic. Mood-wise, this comes across as more than the sum of its parts, which is really needed for an idea this simple and straightforward.

But with two graphics artists, you really should've worked more on your palettes. Also, those glow effects mainly only serve to blur any important information. No complaints for the audio, though.

BROWNY_09 says ...
Dec 22, 2015 @ 10:40am

Excellent job man. I love everything about this. Very satisfying to do few combos really quickly.

Ulydev says ...
Dec 22, 2015 @ 10:44am

@Jwatt, thanks for the feedback! I'll be sure to tell the artists about that. It was our first time making a game together, and we're just 16 so advices are always welcome.

Ulydev says ...
Dec 22, 2015 @ 10:44am

@BROWNY_09, thanks! I'm glad you liked it :)

themadknights says ...
Dec 22, 2015 @ 10:58am

Really funny, smooth control and nice music. One of the most solid entries.

hexagore says ...
Dec 22, 2015 @ 11:51am

Ah yeah the different colours for the arrows really helps. Still couldn't beat the 8 streak monster though. :)

hexagore says ...
Dec 22, 2015 @ 12:00pm

OKAY. Right. I know where I was going wrong now. That 8 streak monster... I was reading the top line rather than the bottom line. So no matter what I did I was getting it wrong. Once I realised this I was able to get much much further, see some of the different levels and things. Cool :)

Ulydev says ...
Dec 22, 2015 @ 12:47pm

Thanks for the amazing feedback once again!
@hexagore, I'm super happy that you like the new arrows and that you managed to get to the end! Cheers :)

Galvesmash says ...
Dec 22, 2015 @ 1:22pm

This game is awesome! you should consider releasing it on mobile!
Great concept, nice levels, nice music.
The boss was easy and you could improve some animations.
I didn't like so much the camera effect.

Great job in this game!

KaiseanGames says ...
Dec 22, 2015 @ 1:31pm

Nice one. It's better with the new arrows :)

Keep up the good work.

SiENcE says ...
Dec 22, 2015 @ 1:59pm

Cute monsters and a nice minigame idea. I just made it to level 2. Does the game introduce new mechanics like pressing up and down key?

Most fun game so far. Well done!

SiENcE says ...
Dec 22, 2015 @ 9:03pm

Just played to level 4...it's so great and well done! Just wow.

Just have to increase fun an humor to max!! :)

logon13 says ...
Dec 23, 2015 @ 3:11am

Beat the game. Challenging, innovative and very well polished

Ulydev says ...
Dec 23, 2015 @ 9:48am

Awesome! Thank you guys for the comments :D

EvanEGibbs says ...
Dec 28, 2015 @ 7:44am

Simple game but it was incredibly fun! The game feel really brought this all together. It was a ton of fun, and it was really therapeutic. I loved the music and sound effects, and the screen shake was a super nice touch. The different levels had totally different feels to them! Awesome job. :)

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