Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Space2Start.Up2Jump (The Pink Things Are Portals)

by Kronosaurus - Compo Entry

Due to my time being cut short by traveling and such, this is all I have made. It uses 2 buttons and your frustration grows due to my evil design. As much of a Souls-esque platformer as it is, it is possible. Use the games broken systems to your advantage (be the speedrunner). If you miss a portal, don't fret, no two playthroughs are alike (as far as you know) as different portals take you to different levels. Thank you so much, and check out my non-stressful work at 240interactivefiction.weebly.com (Yep, I'm buying a domain soon)

Thank you so much.

Downloads and Links


Ratings

#2373Coolness10%

Comments

pluberski says ...
Dec 14, 2015 @ 7:44pm

Never have I seen a game so well described by its title. ;) Good job!

Kronosaurus says ...
Dec 14, 2015 @ 9:08pm

Thank you so much @pluberski

local minimum says ...
Dec 20, 2015 @ 5:37pm

I never quite got the hang of how to time the jumps. Somehow I managed to get to the second level but there it became impossible for me. For one thing, the view ahead was really short. I think it would have been nice if the character was placed about a fourth of the length from the left. There was some odd ability to glide in the middle of platforms too (it saved me many times). Nice little start for a game.

Hot Box Games says ...
Dec 20, 2015 @ 5:38pm

Quite challenging! It felt much like 'The Impossible Game'.
I felt it was a bit too hard to be able to react properly with the cube being so far right of the screen - I had to die on almost every obstacle before I knew when to jump/if at all.
Good attempt!

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