NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.
Sit back, relax, and enjoy the task of creating your own profitable farm! Growth is a game where you work the land, grow your crops, and enjoy a nice profit on the side.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#310 | Theme(Jam) | 3.90 |
#448 | Audio(Jam) | 3.15 |
#508 | Overall(Jam) | 3.33 |
#629 | Fun(Jam) | 3.02 |
#647 | Mood(Jam) | 3.05 |
#777 | Innovation(Jam) | 2.73 |
#802 | Humor(Jam) | 2.03 |
#820 | Graphics(Jam) | 2.80 |
Comments
Now I have so much wheat I can't harvest it all. Now I understand the parsnips. This game is educational!
I played this game for far longer than I should have. Don’t let my boss know. All around very good game.
I always want to be a farmer, now my dreams come true!
Good game, rate my game too <:
Great execution! The turn based mechanics were an interesting way to present this game, and I saw no real bugs. Even though I've seen farming games before, it was fun to manage my time. Really well done.
Also, I have some followup advice for you, if you're going to work on a post compo version. Incidentally, I'm only doing this because I REALLY liked your game, and would love to see more of it!
+ Have tilled fields decay if the player doesn't plant in them after a couple days.
+ Make wheat grow just a little faster, and be worth a little less to sell. This will not affect your worth of grain, but WILL make the other crops more accessible more quickly, letting your player expand their options much more quickly.
+I love the grass idea, but I feel like you could do more with it. Make it grow a little more quickly, and possibly have existing grass over 50% spread to a random number (1-4) of adjacent tiles.
+ I LOVED the random spawning truffle idea! I feel like you could expand on this and have other random spawning things the player could find. It would really expand your replayability!
Again, EXCELLENT job. Thank you for your submission.
Really impressed with all the options and holy cow, a tutorial? But to be honest I quit early because the dang "Next day" button was soooo slow.
I actually really like it. Was pleasantly surprised!
Awesome! really feels like an oldschool farming game, sweet graphics and audio. Played this for far longer that I'll ever admit! :)
Nice and calming! Very addicting. I felt like I was just getting started, and I had played for over 45 minutes!
Good stuff!
I wish it was a bit faster, and the controls are not very comfy. I really liked the game though. :)
Nice managing game. :)
8153pts in challenge mode, dont know if it's good or not.
Goes well with the theme. Very relaxing, could maybe use with more interaction (at least in the beginning, when you're just clicking the days away :D). Perhaps have some pests you have to squish or something?
WHAO :O your game is pretty cool. Nice Graphics, nice songs, nice fun so :D
After 100 days of growing onions, I get 27668G. You must construct additional onions.
Interesting little sandbox, but it does get very repetitive. Perhaps there should be additional game elements that work against you, like seasons or pests.
Overall, well done. Good tutorial too!
It seemed pretty slow for a farming game without side-goals. In harvest moon waiting for things to grow is to enforce your perspective of time and give you time to interact with the town, but here there doesn't seem like much of a purpose for clicking on new day ten times before you can get your value out of you wheat. Functional with good aesthetics, though.
Not bad. It feels like there's no motivation for action in the game? Like, there's no tension to make the gameplay enjoyable, I feel. I kind of want it to not be turn-based, so that I can sit back and watch the crops grow and then have to time when I harvest them that way.
Nice entry! I just think it needs some balance because harvesting expansive seeds does not give back more money as it should. For example, tomatoes cost 150 and can be sell to high prices, but they are sooo long to harvest that it's better to sell wheat (I did not miss action points despite I should have with this technique). Apparts from that, it is quite addictive, I could not stop before I achieve round 100. Good job ;)
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awesome