Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Reaching Skyward

by SelfTitled - Compo Entry

In Reaching Skyward you build a plant and reach for the sky. Manage water and energy.

Leafs produce carbon and produce energy but require water.
Roots require energy and produce water.
Stems provide structure for your plant but also requires water and energy.

if a node of your plant goes for to long without required resources it will die and fall off.

There is no goal (ran out of time :( ).

- Left click node to select and click buttons that appear to perform actions.
- Right click cancel action.
- Middle mouse button drag camera around.
- Scroll wheel to zoom.

Backspace - goes back to main menu
W, A, S,D - Move camera
Q, E - Zoom in/out
1,2 - max zoom, min zoom

Software Used
Visual Studio
Garage Band

Downloads and Links




Chubb1337 says ...
Dec 14, 2015 @ 7:26pm

Cool concept!

Too bad you couldn't finish it, I like the growing though.

3 double roots and every stem with 2 leafs seems to do the job

pluberski says ...
Dec 14, 2015 @ 7:38pm

Really nice looking game! I found the mouse control a bit touchy, but that might just be me. :) Overall, really nice!

OrangeeZ says ...
Dec 15, 2015 @ 1:35pm

Super prototype.

BlazzGuy says ...
Dec 15, 2015 @ 1:40pm

Very enjoyable growing look. Nice to look at for sure. It is a shame there's little substance to it - apart from lacking carbon to expand, I never noticed any strain on my plant...? Maybe I should just try to build only stems and observe my failings, but it definitely looks like an idea to explore further!

Reggianito says ...
Dec 15, 2015 @ 1:45pm

Lovely prototype, would love to see expanded into a game. The font is sometimes unreadable.

Windywyll says ...
Dec 15, 2015 @ 4:47pm

Really cool concept, i wish i could test it if you finish it.

hydancer says ...
Dec 16, 2015 @ 11:34am

I like this idea. It reminds me of one those resource mining strategy flash games. It would be cool to be able to see some sort of water/energy flow within the tree so people can get a better idea of what does what. It would also be cool if you could eventually expand to manage multiple trees. It would be even cooler if you could evolve your trees to do one or another thing really well based on the surrounding environment or something. I guess I really liked this general idea. Your execution was OK for the time given and I'd love to see it expanded.

Japes says ...
Dec 16, 2015 @ 11:54am

Dude I had almost the exact same idea as you!
Check it out:

Because of this I might be a bit biased when I say it's a great idea :)

You're is definitely more polished. I added physics to mine, so branches can break if they're too heavy.

One thing I would suggest is make the energy and water rates always visible, I had to always have one node clicked to see how my resources are doing.
Other than that I would just say the variables need a bit of tweaking to make it more challenging, but you probably would've done this if you had more time anyway.
Mine doesn't have an end goal either, and also suffers from balance issues.

Good job :)

Bobsleigh says ...
Dec 16, 2015 @ 7:58pm

Great entry! I enjoyed growing my plant and trying funky architectures. Graphics were good too.

mukult says ...
Dec 16, 2015 @ 8:14pm

No mac or a web version!!
Damn...cant play it! :|

Yvanor says ...
Dec 16, 2015 @ 8:20pm

Good prototype, so bad you didn't have time to finish it, it could be great :)

Dec 16, 2015 @ 8:22pm

This was really fun but after a while it became a little too repetitive, but I assume that would be different had you finished :P well done :)

KriBoNiTa says ...
Dec 16, 2015 @ 8:25pm

Looking really nice !

I like concept, colors and UI, good job.

Pepejson says ...
Dec 16, 2015 @ 8:36pm

Very interesting game, shame it does'n have any goal, but still it's addictive game :)

Hot Box Games says ...
Dec 23, 2015 @ 5:26pm

Nice, like the others said would be nice if it was complete but great prototype.

alhvi says ...
Jan 2, 2016 @ 11:38pm

Really interesting concept. Nice UI too :)

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