NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.
Happy Little Flower is a game where you are tasked with accelerating the growth of a Flower in a laboratory environment, by using an experimental mutagen. All you have to do is press the green button. Or was it the red one? Well... what could possibly go wrong?
This game features multiple endings and is about 5 minutes long per playthrough.
=====LD Notes=====
This game attempts to fit the "Two Button Controls" theme by having only two button controls... :P
It then tries to fit the "Growing" theme by having the story revolve around trying to grow the Happy Little Flower.
The Mac and Linux versions are available, but are untested. If you encounter a problem with these versions, could you let me know what happened so I can try to figure out a way to fix these issues?
=====Font Used=====
Since people seem to like the font, here's the one I used :P
http://www.dafont.com/pixel-gosub.font
The drop-shadow effect was done in Unity.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#83 | Theme(Jam) | 4.23 |
#191 | Humor(Jam) | 3.35 |
#341 | Mood(Jam) | 3.43 |
#390 | Innovation(Jam) | 3.31 |
#455 | Overall(Jam) | 3.38 |
#509 | Graphics(Jam) | 3.47 |
#644 | Audio(Jam) | 2.58 |
#659 | Fun(Jam) | 2.98 |
Comments
Cool presentation, really nice graphic and interesting interaction with the game. I unfortunately couldn't resist the red button :P
Well I failed the experiment :p
Nice little proof of style though
Great job with the game :> It's definitely something worth expanding on! The style and aesthetics are great! c:
really curious about the ending. one of the reasons why i just couldn't take the time too finish was because the text animation was too slow. usually there is a skip button...
other that that, the graphics are simple, I LOVE THE TYPEFACE, and it really felt like an experiment. nice!
Great respect to the theme. It's more an interactive narrative thingy than a game I guess, but it works fine!
Fun to play! Nice personal touch with the name :) The endings are interesting and funny as well. Maybe the dialogue was a bit slow; next time you could implement a key to skip the lines? Pokemon style, with space or something? The sounds and images were very coherent and gave of a very retro vibe. Nicely done!
Goes really slowly. But it's a nice little... uhhh, experiment?
A bit slow, but cute and enjoyable. Graphics, dialogue, audio all go very well together (:
One tip: If you're going to make a replay-heavy game, give me the option to skip the dialogue I know already.
Animation text is a little bit too slow, but the concept is good! this is a nice entry!
Linuxversion refuses to launch, although it works fine nuder Wine. I just came through growing sequence without pressing red button and it was kinda boring =) Maybe the reason is I'm too obedient for such kind of games :D
Really funny...
The graphics were really nice and smooth and the clicking sound was really statisfying.
The red button was just too tempting to me...
You got fired...
strange little game :) i couldn't help but press the red button, a lot, nothing but the red haha great fun :)
Yes, please. Consider adding a skip text button. It's specially necessary on games where it repeats the text
typewriter effect is a bit too slow, but at the same time the font is absolutely beautiful
very funny as well
We should just keep pumping up the mutagen, what could go wrong ;)
Well my plant just kept dying so I guess success?
I failed:D , But the font was godlike, was it a divine gift from beyond the starts? I'd like to see more!
First playthrough, red button all the way, haha. Tried a few other ways after that initial customary defiance - I like the multiple endings! Great typeface too. That and the sound gave it a C64-era vibe. Would suggest a skip button so replays can progress a little faster. Probably the most enjoyably unusual game I've played for LD34 so far, nice work.
Nice job applying both themes! :D
I agree with the others that some option to either skip text or control text speed would be helpful for hunting those other endings.
That game is pretty fun! A way to skip the text animation is a must if you want players to keep trying to find different endings though. I got 3, how many are there? Nice graphics too, and the buttons sound great! Nice job!
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What did i do?!!!!!
great job