Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Color Dodge

by Abominas - Compo Entry

def info:

WARNING: COLORS CHANGE AND FLASH RANDOMLY;
A and D / Left <- and Right -> to move;
Dodge colors to increase size;
Stay at full size to survive!;

end

My high score is 22.
Comment your high score!
The game starts slow, but really picks up.

Downloads and Links


Ratings

Coolness71%
#173Theme4.08
#744Fun2.75
#792Overall2.83
#847Graphics2.22
#864Innovation2.37

Comments

Ybalrid says ...
Dec 14, 2015 @ 4:34am

Fit both themes. Minimalist graphics are cool. I like the changing colors and the simplicity.

Akhera says ...
Dec 14, 2015 @ 7:56am

The combination of objects moving fast in one direction and changing colors is really hard on the eyes. I had to stop playing at level 12 before it would give me a headache.

Abominas says ...
Dec 14, 2015 @ 8:17pm

Oh I never thought of that. I'll add a warning.

acotis says ...
Dec 14, 2015 @ 9:21pm

Unplayably laggy for some reason. I like the idea though.

DigitalCannon says ...
Dec 14, 2015 @ 9:25pm

Movement wasn't as tight as I expected for a game like this, but overall pretty good. I enjoyed playing.

sharpfrog4 says ...
Dec 14, 2015 @ 9:31pm

The tiny file size is impressive, kudos!

Geckoo1337 says ...
Dec 14, 2015 @ 11:21pm

Minimalist and funny. A little bit too slow, but the theme has been clearly developed. You reached this goal. It could be more fun with sounds and other features, but it's a good entry. Thank you ++

Beanallean says ...
Dec 14, 2015 @ 11:29pm

I like it! It would have been cool if you made size change a controllable thing rather than your health and made it so you get points over time but more points the bigger your size is. That could create some cool risk reward gameplay where you try to be as big as possible as often as possible to get the most points. It's cool as it is not though!

Lukbebalduke says ...
Dec 14, 2015 @ 11:42pm

So, I did 17 points, the colors changing very fast is very cool, simple mechanics but smooth gameplay.

yokcos700 says ...
Dec 15, 2015 @ 5:50am

The main problem with this game is the long waiting between waves. The main gameplay is fine, although losing quickly is very hard, but there's so much *nothing* between the waves.

Vertigon says ...
Dec 15, 2015 @ 5:59am

Pretty fun, like avoiding meteors. Growing larger by succeeding, making it harder to succeed next time is a nice loop. Not sure why the color shifts, it doesn't add much.

Weeping Rupee says ...
Dec 15, 2015 @ 6:33am

Loved how you used both themes-- it took a while for the difficulty to ramp up but I enjoyed this one. My only suggestion would be having score tied to something other than surviving a wave. Like, this is a half joke and half serious but it would be neat if each time a pellet hit you you got -1 to the score and the only way to beat teh game on hardcore mode was to finish with a score of 0/(max_waves). Nice job!

krashja says ...
Dec 15, 2015 @ 3:45pm

I like the concept, its fun :p.

AlexLemminG says ...
Dec 15, 2015 @ 3:49pm

Too laggy, but challenging

Abominas says ...
Dec 15, 2015 @ 11:07pm

Minimalist because it leaves room for the imagination. You could be dodging meteors, or wizard fireballs, of cars.. Thanks for the comments guys!

LadyS says ...
Dec 16, 2015 @ 11:44am

Littly too slow at the beginning, but pretty fun after it went faster, got to stage 18. A nice challenge.
Also in some color combinations I found it too hard to identify the small squares, since the color changing is pretty fast.

Weeping Rupee says ...
Dec 17, 2015 @ 5:21am

Loved how you used both themes-- it took a while for the difficulty to ramp up but I enjoyed this one. My only suggestion would be having score tied to something other than surviving a wave. Like, this is a half joke and half serious but it would be neat if each time a pellet hit you you got -1 to the score and the only way to beat teh game on hardcore mode was to finish with a score of 0/(max_waves). Nice job!

monetai says ...
Dec 18, 2015 @ 6:43pm

i liked that one, its simple, its square, difficulty is increasing slowly enough

ChuiGum says ...
Dec 20, 2015 @ 2:25am

Really liked the innovation. Nice take on theme too.

Rogod says ...
Dec 28, 2015 @ 12:16am

Very hard to avoid things because of slow movement but incredibly difficult to lose (I had to try harder to lose than to advance a stage), hard on the eyes (I'd hate to be colourblind and trying to play that), no audio, boring graphics and unoriginal idea. Sorry, doesn't get my vote.

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