Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by quadtree - Compo Entry

Note: For best results with the HTML5 version, please use Firefox Nightly 64-bit, which supports asm.js.

You are a salvage robot. You have been sent by your corporate overlords to the mysterious Dust Nebula in search of salvage. Unfortunately, it looks like all the salvage is tied up in rival salvage bots. Easily fixed...

The goal of this game is to destroy other salvage bots and add their pieces to yourself to grow larger. Use the WASD keys or the arrow keys to move, the mouse to aim and left click to fire. The mouse wheel or the 1/2 keys zoom in and out. Fly into loose salvage to install it.

Part types:
Purple.......................Command center
Yellow.......................Reactor, brighter glow means more power stored
Dark gray with cyan flames...Engine/thruster

Downloads and Links




Graydom says ...
Dec 14, 2015 @ 4:01am

Overall I really liked, but here are a few things that kind of stuck out.
I am not sure if I played to far enough into it, but it would have really helped if the enemies scaled. Maybe I didn't play enough and it actually does, but it eventually just became my ship is bigger than yours so I win the chicken fight.

I really liked the aesthetic style though, it was very atmospheric.

chr15m says ...
Dec 14, 2015 @ 6:56am

wow this is intense! great html5 implementation!

sanojian says ...
Dec 14, 2015 @ 9:36am

What a great idea. I love trying to pilot a heavily wounded ship that doesn't steer straight. Very well done. My only criticism is that it is a bit too hard to attach floating pieces onto your ship. They usually just bounce away.

sP0CkEr2 says ...
Dec 15, 2015 @ 5:49am

that was a lot of fun - like the idea of ship pieces - great work

Drtizzle says ...
Dec 15, 2015 @ 3:45pm

Very good concept! The ship had the right feel to it, really heavy.
The only downside is that it is hard to attach the loose parts, most of the time I just dragged them with me.
Well done!

epicTCK says ...
Dec 15, 2015 @ 4:28pm

Controls are a little slow... and then the game crashed with some DOM error, sorry, the error did not stay up long enough for me to copy it

Dec 16, 2015 @ 3:26am

The ship felt a little weird to control, but overall it was a nice game with a neat mechanic. Good job!

esayitch says ...
Dec 16, 2015 @ 8:03am

Pretty awesome use of the theme, reminded me a lot of Captain Forever :)

SFX were really good, but the game could have used some background music as well IMO. All in all pretty fun and a cool entry, good luck!

mahalis says ...
Dec 25, 2015 @ 5:23am

Interesting! I love the way your body is actually built out of the stuff you collect, and that disabling enemies involves shooting out their... well, important bits. The physics are kind of wonky, but it feels like there's a lot of potential here - I'd love to see this idea taken further.

simon.parzer says ...
Jan 3, 2016 @ 8:59am

This is awesome, albeit quite hard. I'd like the idea of this driven further

Jan 4, 2016 @ 11:26pm

Haha, this is extremely similar to our game!
Crashes quite quickly for me though...

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