Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Double Jump

by GameDevExtreme - Jam Entry

Hardcore game made in a few (probably < 3)hours, as I didn't want to miss a ludum dare even when I had no time.

It's quite simple, there are two balls, red and blue.
There are two targets, red and blue(marked with a '+').
Your goal is to make each ball hit it's target.

You do that by pressing the following two buttons.

Right Arrow to accelerate the blue ball in it's direction of movement.
Left Arrow to accelerate the red ball in it's direction of movement.
You can also press R to restart, I don't think that counts as a button. (it's also not useful at all as it is never hard to fail).

After a ball hit's it's target it is allowed to fall out of the screen.

Simple right? Well, tell me if you can pass level 10(the last one).

I'm quite happy with what I managed to make so quickly, and I hope you will too.

Downloads and Links




TaoPhoenix says ...
Dec 15, 2015 @ 9:13am

Some of your games are skull bending! But I played Unconventional Earth a while back (though my comp is misbehaving now!) and I think I recall that one being fairly easy to grasp and beat.

(I think it was some kind of defend and slowly push an advantage kind of strategy.)

This one is too hard for me because I'm no good at visually assessing complex angles and stuff!

TaoPhoenix says ...
Dec 15, 2015 @ 9:15am

He says instructions are coming soon but I'll jump in. You get to control the speed that two dropping / bouncing balls travel and then have to mentally calculate projected trajectories to get them to hit target spheres with a + sign.

I'm curious if any expert pool players try this one, it feels like a similar skil set needed, but you have two to adjust in realtime!

Ildfuglen says ...
Dec 15, 2015 @ 2:09pm

Fun concept, but the gameplay was flawed due to the level design not being so great, I can't say much about the graphics as they weren't very good, but the game fits well to the theme. Never played a game quite like it, and with better level design and art and music this game could be good, but as it stands I didn't have much fun because it felt very random.

Anyway, it's better than nothing, so thanks for your submission! With some more polish this could be a good game, but as it stands it was mediocre!

Dec 15, 2015 @ 7:34pm

Not my game but really interesting

dodormeur says ...
Dec 18, 2015 @ 2:09pm

I like the concept, but the level design is not the best.
I really like the music though

Dianouille says ...
Dec 18, 2015 @ 2:22pm

Quite quick (but for game made in only 3hours, is quite long), but the gameplay is awful. I love the concept, even I can"t reach the level 5. Good job !

Xeke_Death says ...
Dec 18, 2015 @ 2:50pm


Very challenging, though I have my doubts about the possibility of the final level...

SK16 Games says ...
Dec 18, 2015 @ 5:42pm

Nice game! Simple yet innovative gameplay.
I simply gave up at 10 :D

banana4life says ...
Dec 18, 2015 @ 9:30pm

For probably 3 hours it's a nice game!

NMcCoy says ...
Jan 4, 2016 @ 3:17pm

Creative use of the theme. Could have used some feedback on when a ball was actively being accelerated, as it was often very hard to tell what was going on.

x92rwzb says ...
Jan 4, 2016 @ 3:44pm

Cool concept.

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