Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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by Rob Glen - Compo Entry

Grow an ecosystem of gold gathering nodes in a quest to find every last shard known to exist in this minimalistic abstract two button game.

How to play the game:
Set a node adjacent to all shards (The diamond shapes) to complete the game.

Each node collects gold. That gold is then sent to other nodes until it reaches the base.

The base will send out reserve fuel to the nodes and it will spread out to the edges of the network (prioritizing giving fuel to the closer nodes).

To activate a shard you need the node adjacent to have fuel.

Nodes cost gold and so does fuel.

Activating all shards ends the game.

The larger the network the harder it is to distribute fuel.

Downloads and Links




kabel says ...
Dec 15, 2015 @ 7:35pm

I wouldn't call this a game. You just press W and the game plays itself. It appears to be an idle game but lacks any motivation or gameplay.

publicidadeba says ...
Dec 16, 2015 @ 11:50pm

There is something microscopic beautiful about this.

Rob_Haines says ...
Dec 16, 2015 @ 11:59pm

This is an interesting concept; however, the two-button controls end up a little tedious once you have a moderately-large network (especially whenever I accidentally went one node past the one I wanted).

I'm afraid I also didn't really understand what the fuel was for, or why I would buy it. It seemed to be linked to the green bars on each node, but beyond that I was stumped.

qwetro says ...
Dec 17, 2015 @ 3:15am

I'm not gonna rate this, cuz I just don't understand.. Maybe you could write more words to describe something.

tantumgames says ...
Dec 17, 2015 @ 4:02pm

Not a bad idea and gameplay. Good job.

DrTeaSpoon says ...
Dec 18, 2015 @ 4:41pm

The two button scheme does not benefit the game play, only restricts it. But you did do both so it's ok.
This would work with ai or second player where you could compete for the nodes. As single player game there is no real condition to lose. Sure some patterns might be more efficient but you will eventually win if you keep playing.

sergicollado says ...
Dec 18, 2015 @ 4:41pm

hard to play, good idea :)

Blobo says ...
Dec 20, 2015 @ 5:10pm

Pretty difficult, but i like it.

Hot Box Games says ...
Dec 20, 2015 @ 5:22pm

It was a nice idea, but I found that cycling through all of the available node positions each time I wanted to place a new node very tedious, and it didn't seem like I would be penalised by spamming w - to just spawn nodes everywhere in all directions, I managed to get all 8 nodes by doing this.
Good job nonetheless!

pcmaster says ...
Dec 20, 2015 @ 6:22pm

Very, very minimalistic! :)

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