Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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Fruit Shaper

by Rialgar - Compo Entry

Both themes, grow a fruit into a given shape.

Space to grow fruit cells.
R to reset level.
M to toggle music.
Anything else to change movement direction.

Levels 7 to 10 contain references to internet/gaming culture. They are made to look like popular pixel characters. If you feel that this is not OK for COMPO, there is an opportunity to skip these levels.

Downloads and Links




pluberski says ...
Dec 14, 2015 @ 4:40pm

Really cool! Great job! :)

WebFreak001 says ...
Dec 15, 2015 @ 10:26pm

Really nice game but i got stuck on the level with the cross in the middle. I just couldnt get in there

MercuryXGames says ...
Dec 16, 2015 @ 11:21am

nice game!

Indiestry says ...
Dec 17, 2015 @ 7:48pm

good concept!

thelasthour says ...
Dec 17, 2015 @ 9:08pm

clever little game. Seemed kinda sluggish thought but they could be a linux thing.

Geck0 says ...
Dec 17, 2015 @ 9:10pm


zenmumbler says ...
Dec 20, 2015 @ 3:35pm

Interesting concept. 2 controls were too much for this entry, how about 1? Nice.

Blobo says ...
Dec 20, 2015 @ 3:37pm

Really nice concept! great work.

wuppy29 says ...
Dec 21, 2015 @ 11:09am

The controls are a little unresponsive when you're trying to get this one spot but you end up placing 3 blocks. However, awesome concept!

Blake_Lead says ...
Dec 22, 2015 @ 12:27am

Original game idea! I enjoyed playing your game.

omaha says ...
Dec 22, 2015 @ 3:32am

The game didn't seem to want to trigger level completion for me. Do you have to get it 100% correct to move on to the next level?

Weloxux says ...
Dec 22, 2015 @ 2:52pm

Oh, a puzzler! Loving the concept, although I think players should be punished more for going outside of the perks.

Dec 22, 2015 @ 4:38pm

Neat idea, but I wasn't sure how to fill in a hole I accidentally made to progress to the next level.

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