Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by PurpleApes - Jam Entry

Just a small Flappy bird in Space with a growth Factor:

Do not forget Inertia!!

Do not Collect the Blue stuff!
You may not notice but you get bigger!

HighestScore 52 by @Pantoufle :p
Impressive !!!

Enter to Start

Arrows Up and Down to play.

Downloads and Links




fistmaker says ...
Dec 16, 2015 @ 1:11am

Controls were very touchy, but good job on sticking to the theme!

qwetro says ...
Dec 16, 2015 @ 1:28am

Can't play it on Chrome. Saw a play button after loading, but it's not responsive to mouse click. I tried arrow keys, enter, space, blabla, just couldn't start.

PurpleApes says ...
Dec 16, 2015 @ 12:11pm

@quetro which version of chrome? Should only respond to ENTER.

Keelan says ...
Dec 16, 2015 @ 12:20pm

Controls were twitchy but you do eventually fall into a rhythm of small bursts which feels fun to play. I would have made the points based on just passing through the asteroid lines instead of getting the blue things. But I liked it a lot. Good job:)

PurpleApes says ...
Dec 16, 2015 @ 3:46pm

@Keelan Thanks a lot!
Actually the points are the number of asteroid line you pass!
The blue "things" make you grow in size(like sweets :P)!
Do not Collect them if you can :)

Dec 16, 2015 @ 4:02pm

It's very hard to find the right rhythm to play this, but it's fun.

Zazine (Tyrants-not-found-team)

Stuntddude says ...
Dec 16, 2015 @ 4:26pm

This is a fun game. The controls are touchy indeed, but I suppose that's the point. The controls are challenging, but not at all frustrating - when I lost, it was always obviously my mistake and not the game's fault, which in my opinion is exactly how controls should be. Once you get into the rhythm of quick taps, it's hard to stop playing! I enjoyed the chill space ambiance, some sound effects would be good too.

And since games like this seem to invite competition, I will brag that my high score is 28 :P

Taldius says ...
Dec 16, 2015 @ 9:20pm

Controlling the ship was difficult, but I like how you've managed to make a game far enough from Flappy Bird.
Good job.

antonuklein says ...
Dec 17, 2015 @ 4:11pm

Controls are a bit too floaty and touchy, but it's a solid addition to the theme and fairly fun overall. However, I only got to about 11 (which was several plays worth) before I gave up. Music's amazing, though, seems like something to come out of EVE.

Pantoufle says ...
Dec 18, 2015 @ 3:08pm

My highscore is 52!
I like how you managed the difficulty curve. The game becomes harder as we get the blue things, but they are hard to avoid.
I would have thought of a more rythmic music for this game, but it is overall really good.

ssodelta says ...
Dec 18, 2015 @ 3:13pm

Nice game :) It takes a while to get use to the controls but from there its simple classic enjoyment.

rujo says ...
Dec 19, 2015 @ 10:30am

very basic gameplay, needs some extra polishing
nailed with the theme but could be a little more original

Auroz says ...
Dec 19, 2015 @ 11:22am

Controls didn't feel very good and the idea was fairly unoriginal.

Zeriver says ...
Dec 19, 2015 @ 11:26am

Once you get grasp on controlls it is pretty enjoyable game, my highscore is 42

MercuryXGames says ...
Dec 19, 2015 @ 1:37pm

The concept is a bit old now, but your game add to a different gameplay, and reward players for being precise on their movement!

Blake_Lead says ...
Dec 19, 2015 @ 4:44pm

Nice challenge ! Didn't go beyond 20 though :(. Well done

tazdij says ...
Dec 24, 2015 @ 6:58pm

overall I thought it is a fun little game

Skywilly says ...
Dec 28, 2015 @ 1:23am

Nice try for this theme ! :)

Jan 3, 2016 @ 7:17pm

It's monotonous, meteorites barrier is always the same but shifted, it'd have been a good idea to add another type of barrier as you get points. I would have thought of a more rythmic music for this game too. But its a nice work! Well done! :)

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