Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Ludum Deathray

by Alphish - Jam Entry

UPDATE 22.12.2015 (finally something):
- added some sort of help tab (the top one from the left side menu); in future, it will become a "Thoughts" tab and will be progressively updated as new characters are added
- added some basic help, along with a troublesome implementation-wise but hopefully cool formatting (the help is from the perspective of monopolist character, by the way; each character is supposed to have different help)
- did a few other minor tweaks
- still very unfinished
And there I thought Christmas holiday was supposed to be the time of rest, not overly time-consuming preparations... ^^"


My very unfinished management game. It seems I've got a bit bigger idea than I initially thought.

The general plot is: the Ludum Dare 34K is carried out and some participants want to wipe out the competition using modified broadcast satellite on artificial planet aptly called Ludum Darena, so it's pretty generic story, as you can see.

Originally you were supposed to develop the game and advance works on titular Ludum Deathray, but instead I only implemented some sort of facilities building and energy management. Not included: sleeping/procrastinating, prolonged tasks that offer opportunity for tricky resource management challenges, time limit and actual ending. Also, a bunch of variations about LD unofficial soundtrack. ^^"

No, I'm not yet happy with how the game works so far. Yes, I do plan to expand upon it in the following days. Possibly with HTML5 version as well, if it won't turn out to be too buggy.


To voters:
- if you judge, please do so for the Jam version (as it's fairer for everybody)
- if you comment, please do so for the post-Jam version (as the feedback is most useful for the latest state of the game)

Downloads and Links




Spyboy says ...
Dec 15, 2015 @ 5:04pm

Pretty cool game! I wasn't able to build a single element but that was smooth to play

el_kloklo says ...
Dec 20, 2015 @ 6:27pm

I'm not sure what I've done wrong, but no building was completed after 3 days.

Alphish says ...
Dec 22, 2015 @ 1:58pm

Thanks for the comments so far, I hope to return the favor, eventually. ^^"

As for the problem with building: I think it might be because of insufficient power. Generally, each facility construction process requires specific amount of power to be provided for specific time. You can track that time in the power management tab (second last one), as well as manipulate the priorities to allow the construction to progress in the first place.

Oh, and don't forget to click UPDATE button after you're done with energy management, either! ^^"

Hot Box Games says ...
Dec 23, 2015 @ 9:33pm

Ran smoothly but I did struggle to figure out what I needed to do at first.

Gordy says ...
Dec 23, 2015 @ 9:47pm


squigglez says ...
Dec 29, 2015 @ 4:15am

>starts game
>chooses brit character
>clicks to idle for money?
>clicks top tab
>clicks to idle for money?
>game crashes

Alphish says ...
Dec 29, 2015 @ 1:21pm

@squigglez: thanks for the report, I found the source of bug, next version will have it fixed.

I wonder how I should introduce the player to the game, as it seems to be the biggest issue now. Well, that and the fact that game is still very unfinished, so maybe if I actually add all needed options it'll help, if only a little. ^^"

Alphish says ...
Jan 4, 2016 @ 5:27pm

Eh, I'm afraid I won't be able to make the next update before LD ends (so little time >.<). Guess I'll at least revisit the remaining commenters...

mockthebear says ...
Jan 4, 2016 @ 7:13pm

Awwww, sad that you dont finished on the jam :C
at least on humor you got 5/5!
Well, i will leave my vote here aboutt what you have done. be sure i will be playing the post jam c:

Jan 4, 2016 @ 8:41pm

Like everyone else, it seemed like there was literally no progress being made no matter what I did. The character design was charming and the UI was very nice, though.

aamatniekss says ...
Jan 4, 2016 @ 9:59pm

It was a nice little game, with some good humour. :) Was kind of hard understanding what im doing though, but just watching those numbers roll was still satisfying. In any case, a pretty cool entry. :)

radmars says ...
Jan 5, 2016 @ 1:03am

Nice writing but the interface is pretty hard to parse right off the bat, lots of icons that are hard to figure out what they mean. A tutorial would really help here.

nihilaleph says ...
Jan 5, 2016 @ 2:00am

I'm so sorry, not enough time left to play and rate your game! But seems nice, I'll play it anyway later!

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