NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.
ALSO: Itch.io has an experimental game downloader over here. You may find it useful.
This game is really weird and challenging but slightly fun (maybe). I am so happy to finish this, I wasted 13 hours on getting rotations to work and happy I go them to work. It is not the best game in the world, not at all what I thought I'd make, but it's something. I'm very surprised that I finished even with this annoying wastage of time. I was getting to the point close to giving up. Anyways, it is pretty simple. Fly your ship with the left and right arrow keys. Each move one thruster and guide your way to collect certain objects and avoid others. The levels explain. Except, if your confused, the weird swiss flag this is a extra fuel upgrade and is supposed to look something like this (https://www.google.ca/imgres?imgurl=http://www.bordercenter.org/chem/images/gascan.jpg&imgrefurl=http://www.bordercenter.org/chem/portablefuel.cfm&h=287&w=300&tbnid=3dNl9_1MEmxWBM:&docid=wMOoF6KF4IQr1M&ei=M3ZvVsmPE8nXeNTAl4gB&tbm=isch) with a plus.
The reason why it's called "The Rocket Mistake" is because it is supposed to be like a rocket lost a thruster (that's why it's hard to control).
Anyways, thanks for reading this and playing!
Downloads and Links
Ratings
#286 | Fun(Jam) | 3.45 |
#491 | Theme(Jam) | 3.70 |
#584 | Overall(Jam) | 3.25 |
#620 | Audio(Jam) | 2.70 |
#646 | Innovation(Jam) | 2.95 |
#760 | Mood(Jam) | 2.89 |
#893 | Graphics(Jam) | 2.55 |
#1766 | Coolness | 39% |
Comments
@Aree-Vanier Fixed... I used == instead of <=. Stupid mistake...
Good game. Controls felt strange at first, other than that I loved it!
Don't be too hard on yourself. You learned many things in the process of making the game, right? You finished a game in 72 hours after all - that more than half the people who start the jam can say! I'm giving you 5 stars for not giving up.
Cool game. The wonky controls were, I think, part of the challenge- the music fit as well.
Really nice considering you only used java and no libraries (I know what that's like.) You should really look into using a physics engine like JBullet though. It would have saved you time on your physics.
Fun little game dude!
Controls were a bit hard to get used to but I got there in the end and it was quite enjoyable!
(Since hard controls are the point, I say you did a good job there!)
Great game. It's definitely fun although the learning curve is a bit to steep. You didn't have the time for many levels, I assume.
Controls were unresponsive, especially the small amount of spin per fuel unit. The collision boxes were off, too, and pressing left at the title screen is VERY laggy. I did enjoy the music, though, that was nice :P
@acotis hmm... I didn't notice a lot of lag. I'll look into that.
Neat game. The quirky way the ship controls was actually quite interesting. Not bad at all!
Gets a moment to get used to, but controls actually work well and are main strength of the game. Game over animation is too long after several deaths.
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Level 6 broken! Apart from that great game