Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Temple of Doom and Friendship

by A333 - Compo Entry

Your ship has crashed through the ground right into the very odd looking temple.
The temple is huge - good thing that you've managed to crank up the ancient machine to move around. Controls are weird though.

Basic help:
Feed the plant and it will grow. You will not be able to progress further, so grab that water tank and bring it back. Oxygen will replenish faster if you are closer to the plant and it also depends on its size.

Game features two control modes.
Simple: arrows - go to direction, press together to jump.
Advanced: Shift cycles between jump, turn and start/stop. Space performs selected action. I haven't beat the game in this mode, so it might be unwinnable. Proceed at your own risk.

More concepts:
The plant creates oxygen around it, but it's weak, and the temple is huge. If you wander far, watch your O2 meter. As the plant grows, it will gradually fill the areas with oxygen. The plant will grow if you feed it with nutrients, but the final stages will require fiddling with some alien machinery.

There's no death. If you lose the oxygen or be hit by a stomp, you will be teleported back to the plant.

Known issues:

Sorry Firefox folks, I haven't got enough time to optimize the game. It will lag as hell. Chrome should be fine though.

Moving platforms are buggy. Sometimes you can clip through them. It's good that there's only, like, two moving platforms. Stomps are working much better, so enjoy your stomps.

As usual, no music. Hosting problems ate my last bits of time.

Downloads and Links




525 says ...
Dec 14, 2015 @ 8:17am

nice game. i love the pixels.
it remain me “Blaster Master” on the NES.
why i cant drive the tank anyway?

and there is aproblem i think.
the controlling is not so good(i mean the jump).
the game is been kidnapped by the theme.
when you trying to fit the themeļ¼Œ the controlling has been sacrificed. i dont think its good for the game.

and after all. its a good game~

laFunk says ...
Dec 14, 2015 @ 5:49pm

The sound was a bit annoying. I like the aesthetics! I didn't really understand what's going on but all in all good work!

aamatniekss says ...
Dec 14, 2015 @ 5:55pm

Really good game, the art is nice! But it got kind of frustrating to wait so long for the oxygen to regenerate, still good!

MrDave says ...
Dec 14, 2015 @ 5:59pm

The level design is quite clever on this game. It took me a while to get used to jumping in the right direction, but when I started thinking about it like I just press backwards when walking to jump in that direction the whole thing became much more enjoyable.

A minor complaint is it wasn’t obvious what places had O2 and which didn’t. However still a good game.

Dec 14, 2015 @ 6:00pm

Nice usage of the grow theme, found the controls, and high difficulty rather frustrating!

EthanWebster says ...
Dec 14, 2015 @ 6:00pm

Really enjoyed the art style, but I have to agree with 525 that, although the controls fit the theme, it brought the gameplay down for me. But overall, you did a great job and it was fun & challenging to play.

Reggianito says ...
Dec 14, 2015 @ 6:01pm

Lovely graphics. The "return" sound effect is way too loud.
Took me a while to figure out the gameplay, but after that it was pretty fun.

kiiro94 says ...
Dec 14, 2015 @ 6:04pm

Very good graphics, controls worked out very well

Zarkith says ...
Dec 14, 2015 @ 6:08pm

The last section was pretty annoying to beat without checkpoints, but the cute ending made it all worth it. <3

pjimmy says ...
Dec 14, 2015 @ 6:08pm

awesome! creative and entertaining, controls were very smooth once you get used to them, well done

sitronTe says ...
Dec 14, 2015 @ 6:14pm

Great game. Great graphics.
Two button controls doesn't work too well though.
But overall it's really nice

A333 says ...
Dec 14, 2015 @ 6:25pm

Thank you everybody! Glad you've like it, and sorry if the experience was a bit rough.

I know the controls aren't particularly good even on standard mode. Should have added the third mode with jump button, but I liked the idea of two times so much I just couldn't resist.
I also agree that sound is bad. Havent' had enough time for it, will try to prioritize better next time.

Oxygen regens around the plant, and if you grow it, the oxygen will regen faster. Probably should made it more clear, but I've tried to design the game so the zones you'd need to clear will always lack oxygen.

If you find that the game is OK with standard control scheme, try the switching one. It was kind of first idea, but after some prototyping I've realised how horrible it was. Left it as a bonus for the die-hard steel plated Ludum Darers out there.

Optimus6128 says ...
Dec 14, 2015 @ 7:57pm

Quite nice game, original idea. It takes some time to understand how to play, having to go back to refill oxygen, but then it's sort enough and I enjoyed finishing it.

I like the idea of using two buttons combined for jump, I was looking how I jump at first. It's funny because sometimes you intend to go left and then right fast and it jumps, sometimes you want to jump but aim well, it's a funny mechanic for the theme, because one can mis-jump or mis-aim.

Husky says ...
Dec 17, 2015 @ 9:09am

I like the way you combined two themes and progress together, it feels solid!

scorched says ...
Dec 19, 2015 @ 7:38pm

Like the way the game advices player to go back and restore oxygen but it's boring to wait until it restores.
Graphics are fine!

Blobo says ...
Dec 19, 2015 @ 7:45pm

This was really enjoyable! i really like the concept, and the nice use of the two themes.

VascoF says ...
Dec 20, 2015 @ 3:33am

Really enjoyed this, well done :)

Blake_Lead says ...
Dec 20, 2015 @ 11:56am

Great little game. Love the art and enjoyed playing. Well done

eruiz00 says ...
Dec 26, 2015 @ 10:11pm

Hey good platformer. Pleased to see something made with coffescript (my game is made with typescript but have to check coffe). Well done!

Milo says ...
Dec 27, 2015 @ 5:46pm

I liked this game in general, though the controls were quite frustrating - it might be nice if there was some grace period around jumping where controls didn't affect your direction. This was particularly problematic given that everything was timed. However, I thought the graphics were nice, and the level design was good.

BoredOfYou says ...
Dec 28, 2015 @ 12:58am

Tedious gameplay

Dec 31, 2015 @ 11:33pm

Extremely polished entry given the time limit. The gameplay is pretty typical puzzle-platformer fare, though the oxygen mechanic adds a nice bit of tension. It got quite hard, and the controls didn't help, but you kept the difficulty balanced.

The graphics are good, though the protagonist's design seemed a bit odd. I actually assumed they were an alien, until I saw the ending.

The writing is pretty good, though some of the narration at the start was missing punctuation. Also, the font seemed a bit... unsuited to the visuals? A bit too thin? That's a tiny nitpick.

Highly recommended for everyone!

Spoilers below

The ending scene is what made this game stand head and shoulders above all other "escape the ancient ruins" platformers. Beautifully drawn, a nice horrific twist to the story, and also really, really funny. I love this game now.

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