Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

NOTE: Because of the Theme tie, we allowed everyone to pick either Theme. Using both was optional. To keep things simple, there will still only be one Theme category. Every category in Ludum Dare voting is an opinion, so you’re welcome to rate them as you see fit. But we encourage you to be fair in your scores to people that chose only one Theme, and not both.

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by akirassasin - Compo Entry

Like Tamagotchi with crawling one-eyed things.

Controls (in-game):
- Left click to rest if awake, or wake up if resting
- Right click to spawn a child
- Hover over your children to feed them (not a button control heh)

The 'things' have a set behaviour, and it's best to find out the game mechanics yourself. If you want to know everything, you can see the source code and/or click the 'Mechanics' link at the bottom.

There is actually no goal to this game, just sit back and take care of your mindless one-eyes.

1. Download ANY port of the game
2. Download the latest version of Processing
3. Look in the 'source' folder, and open ANY .pde file using Processing
4. Click 'Run' (looks like a play music button) and profit

Wasteland Dan played this:

Downloads and Links




tazdij says ...
Dec 15, 2015 @ 12:11am


MercuryXGames says ...
Dec 16, 2015 @ 11:17am

nice game!

daandruff says ...
Dec 16, 2015 @ 7:07pm

I didn't get it... but it was interesting and nice visuals

Starspell says ...
Dec 18, 2015 @ 2:47am

What an interesting game. I love what you've accomplished. It's a very satisfying game. I think if you added sound and a few more mechanics it would be an excellent little game.

Skruffye says ...
Dec 18, 2015 @ 5:29am

It took me a little while to understand what was happening, but once I did, I found the game quite interesting and enjoyable.
The graphics are nice and simplistic with little dynamic elements like the eyes and the feelers perfectly worked in to great effect.
If the game were slightly more complex and allowed you to care for one cyclop for longer with more features, I probably would have ended up spending quite a long time playing with the cyclopi and growing unduly attached to one of the adorable little bastards! X)
As it stands currently--thank you for the experience! :)

mr. a says ...
Dec 22, 2015 @ 1:39am

Wish there were a mac version; this looks impressive.

Os_Reboot says ...
Dec 22, 2015 @ 6:12am

This game is a graphical masterpiece. I love what you've done with the visual aesthetics - everything feels smooth and connected. Game play itself is a little confusing (even with the control dialogue), you might want to consider adding a little more tutorial. Incredible entry, 5/5 graphics (aesthetics).

akirassasin says ...
Dec 22, 2015 @ 10:39am

mr. a I made this on OSX but I couldn't export it for myself :P You can download Processing and run the sketch.

ambi says ...
Dec 22, 2015 @ 1:00pm

The visual design is superb. I just have no idea what to do in this game.

Techblogogy says ...
Dec 24, 2015 @ 2:54pm

Nice little game!

yuigoto says ...
Dec 26, 2015 @ 6:52pm

It's a nice "toy-game" (?). :P

Some audio and more mechanics could make it pretty interesting, but the creatures and the general concept are really nice! And the theme use is also nicely done! :)

Jan 4, 2016 @ 4:12pm

Quite interesting. I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :)

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