Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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A prison for the mage

by Aglavra - Jam Entry

This was a first time, that I created a working game in Unity, so thanks to Ludum Dare for motivating me to do this. I posted some HINTS below, as my concept seems to be unclear to most players. Sorry for that :)

I decided to do to jam (not compo) this time mostly to have extra day of work. I was still working alone, and the only pre-made content, that I used, was two sounds from FreeSound.

Game Engine: Unity 3D
Graphics: Paint.Net, Piskel
Sound Effects: sounds by Fantozzi and RICHERlandTV from
Music: Music Maker Jam
Font: Free font called Emulogic

I will post a web version in a couple of days, now it doesn't work for unknown reason. I also plan to add linux version.
I left 640x480 as default resolution, because I designed the game primarily having it in mind. Write if other resolutions is required.

Controls: arrows or WASD to move, space to jump, ctrl to use magic.
Use the magic on green plants to grow new branches and climb higher.
(Press space bar gently, or you will jump too high.

I'm not very good at level design, so I left limitless jump for you (the more you press spacebar, the higher you fly, no limits), in case you will fall down or get stuck, so you will finish the game faster.

This is a story about a mage, who tries to escape from some kind of strange prison, set in a world of illusions. It has three small scenes.

Downloads and Links




Dec 15, 2015 @ 6:25pm

The speed of walking and flying is conflicting. It just is really lacking in content.

liquidmedia says ...
Dec 15, 2015 @ 10:49pm

it works but nothing to do

Aglavra says ...
Dec 15, 2015 @ 10:52pm

@liquidmedia you can use magic on saplings to make them grow, grow a tree to get high and use magic on what you find there.

smatcher says ...
Dec 15, 2015 @ 10:57pm

I feel that you should have embraced the flying (limitless jump) instead of leaving it as a crutch. With some visual effects and tuning it would fit the game nicely.

DrTeaSpoon says ...
Dec 15, 2015 @ 11:04pm

"space to jump" Fly?
Reached the end "infinity"?
really lacking in terms of content. Could use some spell checking.
I like the graphics style though. Makes me want to play old point and click games.

BoltKey says ...
Dec 15, 2015 @ 11:08pm

I finally got it. Took me so long just to realize what to do to progress. It should be somehow more obvious. Also, like MadmenProducitons mentioned, the movement speed is weird. I think it could have been a decent game with this concept, but sadly it is not. What a shame.

Aglavra says ...
Dec 15, 2015 @ 11:23pm

@BoltKey Thanks for the feedback. I planned to drop a hint, something like the mage thinking "look what my magic can do here", when approaching the small plant. But sadly I forgot to do it.

Dec 15, 2015 @ 11:43pm

Interesting, I kind of enjoyed it for the atmosphere (nice music and 'feel' to the writing) even though it felt kinda broken. The superman jumping was hilarious given that the character walks like an old man.

Overall, a bit odd but charming.

MercuryXGames says ...
Dec 16, 2015 @ 11:21am

nice game!

tribrain says ...
Dec 16, 2015 @ 9:27pm

Excellent way to apply the theme, nice history, had some troubles with the movement and the jumping. After getting the seconde seed nothing happens.

triello says ...
Dec 17, 2015 @ 9:47pm

Nice pixel art!

PanKamil says ...
Dec 17, 2015 @ 9:56pm

The gameplay came out a little bit chaotic, but in the end - I liked it. You should use this crazy jumping again, in some other project :D.

Atmosphere in this game is amazing, and if it was about some journey instead of growing plants, it would have been absolutely amazing.

Move127 says ...
Dec 17, 2015 @ 10:04pm

I love the graphics. The controls don't feel good.

VersatileBox says ...
Dec 17, 2015 @ 10:07pm

Not bad, but it really didn't make me feel anything. I finished it, I understood it and I don't hate it, but I defenitely didn't have fun. The idea is good, though, so I'm not giving it an extremely low rate.

Blobo says ...
Dec 19, 2015 @ 6:35pm

The walking speed is horribly slow. i feel like it's unneccesary for the jump to be infinite, why are we growing a tree then?

Dec 20, 2015 @ 5:10pm

Great storyline, and the graphics are mostly good (if a bit uneven; for example, I love the protagonist sprite and the sun and moon, but the tree in the first level looks pretty clumsy). Good animation on the mage sprite. The music is very good.

It all felt a bit unpolished, though. Might benefit from a post-comp version. In particular, I think that having limitless jump in a game about climbing upwards defeats the purpose.

The writing is nice and evocative, but there are a couple of grammar mistakes (for example, "What can I made of this frozen sapling?" should be "make").

I'm probably sounding more negative than I intend to. Just remove limitless jump and polish up some of the graphics and this will be a very good game.

Kvyosh says ...
Dec 20, 2015 @ 5:15pm

Nice graphics, lack of content and the Jump is just a fly button..

mockthebear says ...
Dec 20, 2015 @ 10:34pm

Foxtacy: I really enjoy riddles, and i really enjoy platformers, you managed to begin creating something really amazing here. Keep it going.

Just as a helpful feedback, as Madmen said: The speed of walking and flying is conflicting. It just is really lacking in content.

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